Here, at Oric Software Studios, we are very very very very glad today to give birth to the very first (as far as I know) open source ray casting library for Oric computers.
We are glad because:
- This library is totally open source so that any Oric developer can use it in its own game production.
We just invite game makers to name the library in order to promote its usage.
- This library is innovative:
The raycasting algorithms that are used are not just rewriting of former 16 bits solutions written in the 90's for PCs and just smartly ported to 8 bits computers. This is a real 8 bits designed solution which has been exactly dimensioned to best fit Oric's computers capabilities. All mathematics behind raycasting principle was rethought from scatch in order to match 8bits machine capabilities.
- This library is 100% Oric and is insanely fast:
Thank to this library, it is possible, with production line Oric, to provide 8bits retro-gamers with unprecedented game experience. No need for external GPUs or extension to provide the gamer with an astonishingly immersive and realistic 3D game experience. C64 and Apple II c gamers are getting jealous of Oric's owners !!