Re: The QUILL
Posted: Fri Mar 06, 2020 1:28 am
Hello everybody.
As indicated by Dbug, for an easy update of the Erebus it would be to add a microcircuit which would give the exact timing for the access to the Ram overlay, I think that the power supply of the Oric is sufficient, the Eprom would contain a small charger which would read a system file located in the sd card to place it in the Ram overlay, which allows an easy update. Regarding the current product, we can always place Sedoric in the remaining place of the Eprom, if the Dsk file in the sdcard will be modifiable and configurable, the version of Sedoric will be "frozen" because of the impossibility of writing in the 'Eprom. The Sedoric contained in the Dsk file will not be used except for the parameters. For floppy disk games, it is possible but programmers will not be able to work with Sedoric in depth. (version improvement, diskette change in progress ...).
As Simoon noticed, there is a header problem, the Erebus does not load the header and I did not think it would be checked by certain games, I hesitated to include it in my code, I'm starting to regret it ...
As indicated by Dbug, for an easy update of the Erebus it would be to add a microcircuit which would give the exact timing for the access to the Ram overlay, I think that the power supply of the Oric is sufficient, the Eprom would contain a small charger which would read a system file located in the sd card to place it in the Ram overlay, which allows an easy update. Regarding the current product, we can always place Sedoric in the remaining place of the Eprom, if the Dsk file in the sdcard will be modifiable and configurable, the version of Sedoric will be "frozen" because of the impossibility of writing in the 'Eprom. The Sedoric contained in the Dsk file will not be used except for the parameters. For floppy disk games, it is possible but programmers will not be able to work with Sedoric in depth. (version improvement, diskette change in progress ...).
As Simoon noticed, there is a header problem, the Erebus does not load the header and I did not think it would be checked by certain games, I hesitated to include it in my code, I'm starting to regret it ...