Bocco's adventures

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Dom
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Re: Bocco's adventures

Post by Dom » Tue Dec 24, 2019 2:40 pm

hello,
I played levels 0 to 5.
Now, I'm stuck to level 6 :)
Is there a way to win this level ? I probably missed someting ...
So, any help welcome ... Thanks !

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iss
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Re: Bocco's adventures

Post by iss » Sat Dec 28, 2019 9:05 pm

Just talked with @rax (he is off for the longer version of the holidays ;)) - there are probably missing element(s) in the level, so expect a fixed version asap!

Dom
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Re: Bocco's adventures

Post by Dom » Sun Dec 29, 2019 12:08 pm

Hi,
Thanks ISS, for this info. :)
It seems That levels 5 and 6 need to be checked.
(In fact I played 5 levels, so, 0 to 4, and not 0 to 5 as I previously said :) )
Levels 7, 8 and 9 are ok, I Finished them since my last post.

rax
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Re: Bocco's adventures

Post by rax » Mon Dec 30, 2019 11:42 pm

Hi :),

Thanks Dom for the feedback.

I checked these levels. There are indeed missing items. Maybe I've taken old versions of the levels.

level 5 - missing key.
level 6 - missing key and two bombs.

I also added a new level (created quickly). Try it :).
boccoV103.dsk
(1000.25 KiB) Downloaded 15 times

Dom
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Re: Bocco's adventures

Post by Dom » Wed Jan 01, 2020 9:55 am

I also added a new level (created quickly). Try it
Thanks rax for these new version and the additional level :)
I will try it as soon as I will have finished levels 5 and 6 .

Thanks also for making such impressive games for our Oric ! :)

Dom
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Re: Bocco's adventures

Post by Dom » Sat Jan 11, 2020 10:22 am

Hi,
I finished levels 5 and 6, they are Ok :)
There is just one thing that looks a bit strange with the level 5.
On levels 0,1,2,3,4 and 6, the look of the Exit door changes once you have collected all the chests (stairs appears). It is not the case with the level 5.
This makes the Exit door more difficult to find ... But perheaps, after all, this is not so strange, but only your will :)

rax
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Re: Bocco's adventures

Post by rax » Mon Jan 13, 2020 8:52 pm

Hi :),
I tried to pass level 5, and had no problem with the door. It looked normal. I don't know what happened.
Here is a short video:
boccoLevel5.mp4.rar
(434.91 KiB) Downloaded 7 times

Dom
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Re: Bocco's adventures

Post by Dom » Thu Jan 16, 2020 12:05 pm

Hi ,
It's just detail, this game is really nice and addictive :)
What is strange is that we have different behaviour...
I took time to make a small video with oricutron. I get the same behaviour than with Euphoric .
Have a look :)
Attachments
BoccoL5.zip
(37.81 KiB) Downloaded 7 times

rax
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Re: Bocco's adventures

Post by rax » Fri Jan 17, 2020 10:15 pm

That's pretty weird.
I played the level again and the door was fine.
Maybe someone else can tell if there is also a problem with the door.

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Symoon
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Re: Bocco's adventures

Post by Symoon » Fri Jan 17, 2020 10:49 pm

Rax: are you playing on an emulator?
What springs to mind in such problems is a variable that hasn't been initialized, and whose value depends on the emulator's state at start. Dom, did you try changing the RAM pattern at start with Euphoric?

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Chema
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Re: Bocco's adventures

Post by Chema » Sat Jan 18, 2020 12:07 am

Symoon wrote:
Fri Jan 17, 2020 10:49 pm
Rax: are you playing on an emulator?
What springs to mind in such problems is a variable that hasn't been initialized, and whose value depends on the emulator's state at start. Dom, did you try changing the RAM pattern at start with Euphoric?
We've seen this before, eh Symoon? ;)

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Symoon
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Re: Bocco's adventures

Post by Symoon » Sat Jan 18, 2020 2:18 pm

Chema wrote:
Sat Jan 18, 2020 12:07 am
Symoon wrote:
Fri Jan 17, 2020 10:49 pm
Rax: are you playing on an emulator?
What springs to mind in such problems is a variable that hasn't been initialized, and whose value depends on the emulator's state at start. Dom, did you try changing the RAM pattern at start with Euphoric?
We've seen this before, eh Symoon? ;)
Indeed, but all I can recall is the case of O-Thrust !
But I'm quite sure it happened to me before. I tried to search the forum but it seems that the search engine has sometimes difficulties finding very old posts - and that Dbug already told about issues with the search.

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Dbug
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Re: Bocco's adventures

Post by Dbug » Sat Jan 18, 2020 2:52 pm

Symoon wrote:
Sat Jan 18, 2020 2:18 pm
But I'm quite sure it happened to me before. I tried to search the forum but it seems that the search engine has sometimes difficulties finding very old posts - and that Dbug already told about issues with the search.
It's not really an issue with old messages, it's more the fact that the search engine of PHPBB is actually the default search of MySQL, and this does not index anything that is three characters or less, which would be ok if on the Oric we are not often discussing about ROM, RAM, ULA, CPU, YM, AY, WAV, DSK, TAP, 3", ... which kind of makes it super useless :'(

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Symoon
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Re: Bocco's adventures

Post by Symoon » Sat Jan 18, 2020 3:23 pm

Dbug wrote:
Sat Jan 18, 2020 2:52 pm
Symoon wrote:
Sat Jan 18, 2020 2:18 pm
But I'm quite sure it happened to me before. I tried to search the forum but it seems that the search engine has sometimes difficulties finding very old posts - and that Dbug already told about issues with the search.
It's not really an issue with old messages, it's more the fact that the search engine of PHPBB is actually the default search of MySQL, and this does not index anything that is three characters or less, which would be ok if on the Oric we are not often discussing about ROM, RAM, ULA, CPU, YM, AY, WAV, DSK, TAP, 3", ... which kind of makes it super useless :'(
I'll open another topic about search problem I encountered ;)

Dom
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Re: Bocco's adventures

Post by Dom » Sat Jan 18, 2020 4:34 pm

I get it ! Some kind of little flash in my brain :)
It's my fault :? In fact, I have two disks:
- The last one (BOCCOV103), with the correct versions of levels 5 and 6 as well as the additional level 10,
- The previous one (without reference ) with incomplete levels 5 and 6. On this disk, I tried to create a personal level with the BOCCOED utility.
In order to keep the work I started on my personal level on the disk I played with, I copied levels 5, 6 and 10 from the last disk to the previous one. Probably not very clever, I sould have thought a little bit more and sould have copied my personal level on the new disk ...
To conclude, when I play level 5 on the old disk, I get the bad behavior of the door.
When I play level 5 on the last disk, I get the correct behavior that we can see in the raxx video :)
What remains strange is that levels 6 and 10 behave correctly on the old disk. Only level 5 presented this small anomaly.
Why ? Still a mystery for me ... :)

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