In my quest to discover more about AIC, I've been going through the games archive to discover games where the attribute clash is not so evident, or cleverly masked, or just plain absent due to clever use of AIC .. and I have to say that Frelon is one of those Oric games that makes me forget about the attribute system altogether .. but, how does it achieve this effect? Is this game using Text mode with double-height attributes to do its magic, combined with clever use of the invert bit? It sure seems colourful and smooth - two things not every Oric game can promise, alas...
Can you think of other games that achieve similar results?
Want to talks about games you like, would like to see developed on the Oric, it's here.
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