All the explanations are here :
http://mathworld.wolfram.com/BinaryPlot.html
That can be nice and easy to implement for a demo
Nice things to do on Oric with sequences (of numbers)
yes, you are right !Dbug wrote:The (n k) one looks like a serie of alien sprites for a space invaders
I also see here the possibility to have a nice animation a spaceship blast or something like that
What is interesting is that if you choose your values correctly is that you can do some quick and nice graphics with pokes (or some asm) of blocks of "six pixels bytes" in hires.
I do remember ages ago when we naively thought we could write a game using the group talents of Fabrice Frances, Dbug, me (apparently) and a few others that we should program Worms. And that the general idea was to use number sequencing to artificially generate a landscape from a single number. All very clever stuff. Dbug can probably exaplin if you are interested?
you make me think that I have a few listings in BASIC where you can generate this kind of things like that :Twilighte wrote:to use number sequencing to artificially generate a landscape from a single number.
- you can generate a landscape (background decoration)
- you can generate a whole terrain in 3D
Why not !Twilighte wrote: Dbug can probably exaplin if you are interested?
I remember way back in the late 80's using a similar technique to generate random aliens. I think i used this (or pre-rendered) for an old OUM game called HYPACLAUSE.Dbug wrote:The (n k) one looks like a serie of alien sprites for a space invaders
http://twilighte.oric.org/twinew/oldgames.htm
Its actually extremely easy to generate these images, since they can be done simply by mirroring a randomly generated byte. Some pretty amazing stuff can be generated.