Hi there trrerr / Rax,
Congratulations for this AWESOME game, it was indeed a complete and very welcome surprise for the end of the summer, I think we should give you the "Oric 2019 Game Award" !!!
I am really amazed at the amount of work you put in the game and the graphics (and sounds too!), and you also included a full-featured level editor, that's really great !!
I may have a go at designing a level for you if I get some time after the end of the summer, but if I may make a little criticism, I think you need to rework a bit the way your editor handles user input, because if you make a mistake the program ends with an error message, and you lose all your work...
This little point aside, I didn't find any bugs in the game so far, and I find the screen redraw, animations and movements quite quick and smooth bearing in mind it is all done in C rather than asm...
Also, I was really interested in the code size comparisons between the OSDK's lcc65 and cc65 compilers, it looks like cc65 is much more memory efficient, I really need to have a go at it and test it with some of my programs (I will myself very soon release a nearly final version with full source code of my "Electr'Oric" little logic puzzle game I contributed for the NY 2019 CEO award, that is also coded almost entirely in C).
I saw you posted some of the source code on your Github repository, many thanks for this, it is very nice of you, and I hope you can post the rest of the code (I think your repository is missing a couple of assembler .s source files referenced in the Makefile).
EDIT: in hindsight, I assume the "compat.s libsedoric.c libgraphics.s " asm files mentioned in the makefile are libraries provided with the cc65 distirbution for Oric machines?
Now, thanks to ISS also for posting a walkthrough video for the first level, this was extremely useful because without this I could not have guessed how to play the game !!
I have now completed level 2 all by myself and I am about to start playing level 3 !
Thanks again for this masterpiece, and I hope many people will be willing to contribute new levels to the game !
Cheers,
Laurent
PS:
- one little thing in the game: I know there is a special sound when you collect the last treasure so you know the level exit is open, but it would be nice to add a display of the number of treasures remaining to be found alongside the display for the number of bombs and keys, but I suppose you could not do it for lack of space on screen...
- last thing, I have a question: what does the 'T' key do exaclt ??? It looks like it switches the drawing of the hero in front or behind the backgrounds graphics, but I'm not sure whether it's supposed to have another purpose?