Oricutron v0.1 (now 0.8)
Yeah, but there is no portable way to determine "am i launched from a console?", or display a messagebox.Dbug wrote:Perhaps it would make sense to display some kind of message box with the cause of the error if the program is not launched from the command line?
Its not impossible, though. I could do the windows and amiga versions of that code, I guess, but every other port would need direct support or fall back to printf().
Mmmm... does it mean no key work after the initial screen? (including '0')
Could it be that Xeron has solved the bug with the direction of the IO port of the PSG in these sources? In this case, you are experiencing the bug of people running 1337 under real machines...
You need a new version, which has this solved, but I have not put it online, as we are still working on Telestrat support and would like to release it altogether...
Unless you want to check with a development version, which has this solved, but may have other problems...
Cheers
Could it be that Xeron has solved the bug with the direction of the IO port of the PSG in these sources? In this case, you are experiencing the bug of people running 1337 under real machines...
You need a new version, which has this solved, but I have not put it online, as we are still working on Telestrat support and would like to release it altogether...
Unless you want to check with a development version, which has this solved, but may have other problems...
Cheers
Have you tried shift+0/1/2/3, etc... ?
Perhaps the problem is a mix of locale, and that this new version of Oricutron actually expects the keys to be sent as native.
Xeron: On a french keyboard, the numbers are shifted, could this cause a problem in Oricutron resulting in pressing "1" be detected as "&" instead?
Perhaps the problem is a mix of locale, and that this new version of Oricutron actually expects the keys to be sent as native.
Xeron: On a french keyboard, the numbers are shifted, could this cause a problem in Oricutron resulting in pressing "1" be detected as "&" instead?
Hello all.
I know some of you follow the google code changelog of Oricutron, and may be concerned that it has been very quiet.
Well, I haven't given up on Oricutron or anything like that, but I have a lot of other things that are taking up my time. I probably won't be able to look at Oricutron again at least for a few months.
In the meantime, people are welcome to dive in and make changes and improvements. Those with commit access can do so directly, others are welcome to email patches to me.
I know some of you follow the google code changelog of Oricutron, and may be concerned that it has been very quiet.
Well, I haven't given up on Oricutron or anything like that, but I have a lot of other things that are taking up my time. I probably won't be able to look at Oricutron again at least for a few months.
In the meantime, people are welcome to dive in and make changes and improvements. Those with commit access can do so directly, others are welcome to email patches to me.
- ibisum
- Wing Commander
- Posts: 1652
- Joined: Fri Apr 03, 2009 8:56 am
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Xeron, I will at least attempt to send you a patch/check-in my changes for the Pandora build .. I have made some small tweaks to make it absolutely fantastic on the Pandora as well, but I would like to contribute GLES as a backend, so it gets even more delightful!
Anyway, I will spend some few minutes on it this week, and let you know when the patch is clean and good to go. Pandora Oricutron will get at least 10 or maybe 20 new Oricutron fans on the wagon, I'm sure!
Anyway, I will spend some few minutes on it this week, and let you know when the patch is clean and good to go. Pandora Oricutron will get at least 10 or maybe 20 new Oricutron fans on the wagon, I'm sure!
There's actually ONE thing that really annoys me in oricutron at the moment, is that in the debugger the enter key of the numeric keypad is not accepted as a normal "enter" to validate inputs.
Since I always enter numbers using the numpad, it's annoying to have to use the other far-far-way enter key
Since I always enter numbers using the numpad, it's annoying to have to use the other far-far-way enter key
Yes ibisum, thats what i want. It could also be useful to set the NMI reset flag though thats less useful i guess.
The keyboard thing could have been really useful when trying to fathom why things behaved the way they did in Impossible Mission when entering the screen and immediately pressing down. I'm sure a worthy addition to Oricutron.
The keyboard thing could have been really useful when trying to fathom why things behaved the way they did in Impossible Mission when entering the screen and immediately pressing down. I'm sure a worthy addition to Oricutron.