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Lode Runner and resolution problems (280 vs 240)

Posted: Thu Mar 09, 2006 12:31 am
by kamelito
Hi,

For now I'll stick to the original resolution, that way I'll not have to redo the code.

Its a problem because I'll have 40 pixels missing in action, Fabrice you spoke about doing a horizontal scroll, it might be an option...but its again more code to add :(

I'll try to have a look at the MSX data but I've enough on my plate digesting C64 stuff and relearning Oric ones :)

For now I'm only cleaning the C64 code to ease the port.
its a long term project, maybe as long as worms ;)

Regards
Kamel

Re: Lode Runner and resolution problems (280 vs 240)

Posted: Thu Mar 09, 2006 1:05 pm
by Dbug
kamelito wrote:For now I'm only cleaning the C64 code to ease the port.
its a long term project, maybe as long as worms ;)
Or Dungeon Master :p

Posted: Thu Mar 09, 2006 6:06 pm
by Euphoric
For now I'll stick to the original resolution, that way I'll not have to redo the code
Unfortunately, you will still have to modify the code in order to only have six pixels per graphic byte... :-(

Anyway, keep up the good job ! :-)