Hi,
For now I'll stick to the original resolution, that way I'll not have to redo the code.
Its a problem because I'll have 40 pixels missing in action, Fabrice you spoke about doing a horizontal scroll, it might be an option...but its again more code to add
I'll try to have a look at the MSX data but I've enough on my plate digesting C64 stuff and relearning Oric ones
For now I'm only cleaning the C64 code to ease the port.
its a long term project, maybe as long as worms
Regards
Kamel
Lode Runner and resolution problems (280 vs 240)
Lode Runner and resolution problems (280 vs 240)
/kml
skype pseudo : kamelitoloveless
skype pseudo : kamelitoloveless
Re: Lode Runner and resolution problems (280 vs 240)
Or Dungeon Master :pkamelito wrote:For now I'm only cleaning the C64 code to ease the port.
its a long term project, maybe as long as worms