Space 1999 - players area
Space 1999 - players area
Hi !
So, is anyone playing Space 1999?
I gave it a try today. Found Helena, the password to the quarantine area, but I'm blocked by a stupid unpowered ZX81
Didn't find how to activate it yet!
So, is anyone playing Space 1999?
I gave it a try today. Found Helena, the password to the quarantine area, but I'm blocked by a stupid unpowered ZX81
Didn't find how to activate it yet!
Re: Space 1999 - players area
Great! Someone playing it!Symoon wrote:Hi !
So, is anyone playing Space 1999?
I gave it a try today. Found Helena, the password to the quarantine area, but I'm blocked by a stupid unpowered ZX81
Didn't find how to activate it yet!
Oh well... just one day... Maybe don't want me to spoil the plot. If you really want me to end up with the fun of discovering yourself, just let me know...
It is not difficult, anyway.
Cheers!
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- Flying Officer
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Yeah, welll you know you can't trust this new tech thingies... In addition there has been quite an overpowering with the energy field, so it is a miracle electronic equipment is still working... more or less.Symoon wrote:Got the battery, you're right it wasn't that far away !
I'm now controlling Elena, and have found the machine to make the cure, but it's out of order, too!
Grrr
The game itself is quite easy, so good luck!
Well, I found how to fix the machine, but too late, Sandra Benes dies.
I wasted some time in the control room trying to fix power or something, then saved, now I have to start it all over again
Maybe several slots to save the game would be useful - but would make the game too easy?
The design is really great. Found something: it seems the doors don't open when trying to cross them by walking backwards.
No moonwalk in space?
I wasted some time in the control room trying to fix power or something, then saved, now I have to start it all over again
Maybe several slots to save the game would be useful - but would make the game too easy?
The design is really great. Found something: it seems the doors don't open when trying to cross them by walking backwards.
No moonwalk in space?
Well there is a trick to keep several different saved slots. Just before pressing the key to save the game swap to another disk. Once it is saved and you asked to press a key, put the original one. You can have many savepoints this way, and it is quite easy to do in Euphoric.Symoon wrote:Well, I found how to fix the machine, but too late, Sandra Benes dies.
I wasted some time in the control room trying to fix power or something, then saved, now I have to start it all over again
Maybe several slots to save the game would be useful - but would make the game too easy?
The design is really great. Found something: it seems the doors don't open when trying to cross them by walking backwards.
No moonwalk in space?
This limitation to one saved game is something I would like to have fixed. It is possible (and not so complicated) to do, by just keeping a table at a fixed sector with links between a given description or text and a sector where the saved slot is. Just thought about doing it at the end of the game and never did...
The game is rather easy as it is and it is more an essay about what could be done with the Iso Engine and some other ideas than a *real* game... even if it nearly seems the latter...
About doors not opening when walking backwards it is intentional. It looked somewhat natural to me and prevented some nasty lateral effects
Just get on with your feedback, please.... Did you like the intro? Dbug made an excellent job and Twilighte's music is fantastic.
Cheers
In Mercenary games on Atari, there was a simple way to save games: press the key to save the game, then press a key between 0 and 9. Same for loading: press the "load" key, then the number between 0 and 9. So you were allowed 10 saved games, no description or anything, it was up to you to remember what game you save. This was very efficient though, and I think minimalist if you ever intend to implement a multi-slot savegame.Chema wrote:Well there is a trick to keep several different saved slots. Just before pressing the key to save the game swap to another disk.
This limitation to one saved game is something I would like to have fixed. It is possible (and not so complicated) to do, by just keeping a table at a fixed sector with links between a given description or text and a sector where the saved slot is.
About doors not opening when walking backwards it is intentional. It looked somewhat natural to me and prevented some nasty lateral effects
Just get on with your feedback, please.... Did you like the intro? Dbug made an excellent job and Twilighte's music is fantastic.
In the meantime, I actually copy the DSK file when I want to keep certain saved games
Ok for the walking backwards - I just thought this might have been a bug, so good news it's not !
Yes the intro is very good. As I never watched Space 99 myself, I think I probably miss cultural references to find it moving ! But I recall, when we showed the game last winter with Twilighte, at the French meeting, a few guys did know Space 99 and said "excellent" with a smile when the intro ended. Good job
Ok I will try t o find a moment to carry on. So far, once Benes saved, I'm wandering around to be more familiar with the locations (and trying to find the elements to build the circuit
Other players, where are you?
Yep. That was my first alternative. In fact I just can't see why I did not include something like that... Well, something to do for the next gameSymoon wrote: In Mercenary games on Atari, there was a simple way to save games: press the key to save the game, then press a key between 0 and 9. Same for loading: press the "load" key, then the number between 0 and 9. So you were allowed 10 saved games, no description or anything, it was up to you to remember what game you save. This was very efficient though, and I think minimalist if you ever intend to implement a multi-slot savegame.
Dbug's work was quite impressive, and Twilighte's music is great. If you want to see the original intro of the series, there is a video on oricgames. Of course it goes at a much faster pace, but I think the spirit is well kept.Yes the intro is very good. As I never watched Space 99 myself, I think I probably miss cultural references to find it moving ! But I recall, when we showed the game last winter with Twilighte, at the French meeting, a few guys did know Space 99 and said "excellent" with a smile when the intro ended. Good job
That shouldn't be too difficult... except for one or two small puzzles. If you found the info about the circuit and components, there are some kind of acronyms to indicate where elements can be located. Just let me know if you have any trouble or get stuck somewhere... even if you are doing very well till now...Ok I will try t o find a moment to carry on. So far, once Benes saved, I'm wandering around to be more familiar with the locations (and trying to find the elements to build the circuit
I am quite proud of several small details on the game, how you can drop objects on top on other objects (try to get the one in the bottom of the pile), how the hero moves lateraly when hitting an obstacle to help playability, the overall atmosphere, the quite big amount of text, how some interactions were resolved (other characters allways remember you what you are supposed to do, the system tries to figure out what you intend to do when hitting CTRL by the context if possible...)...
Most are hardly noticeable, others were not included on the final game (like pushing objects, it created dozens of playability problems), but I am quite happy with the final result. The engine is quite usable and powerful.
As you can see not many people currently play these games. We are a small community and not everyone can really spend time on playing. Anyway it is very motivating to see at least one person!Other players, where are you?
In fact the beta testers played it aswell, so I am very happy!
Cheers.
It was you who suggested this addition, if I am rightDbug wrote:A friend of mine (oldschool but not oric owner) installed Euphoric to play the game, and said that the lateral gliding when colliding was incredibly great, and that he always did miss that when he played similar games on the Amstrad CPC.
He really likes it
One more announce. I managed to create a video with the DosBox capture option and uploaded it to youtube.
It is just the intro, and the sound is quite distorted, probably due to my hardware. You can watch it at:
http://www.youtube.com/watch?v=i4mjkt76dtM
I want to prepare another with a bit of gameplay, demonstrating some of the game's capabilities, but cannot get Windows Movie Maker to create the video...
Will try again another day.
Cheers.
It is just the intro, and the sound is quite distorted, probably due to my hardware. You can watch it at:
http://www.youtube.com/watch?v=i4mjkt76dtM
I want to prepare another with a bit of gameplay, demonstrating some of the game's capabilities, but cannot get Windows Movie Maker to create the video...
Will try again another day.
Cheers.