Another progress report
Posted: Thu Jul 27, 2006 6:31 pm
Greetings,
More progress.
After some tests with doors (I still have not decided how they will work...) I decided to move onto another topic that needs attention. As I got no feedback and noone volunteered to do it, I started to code a room editor for WHITE.
It is still ugly and does not save anything yet, but it mainly works. In the near future it will hold an area to selct rooms in the World and edit them easily. Also it uses the same bitmaps as WHITE+NOISE does, so in the end it should generate files with all the graphical and room data needed by the engine.
I suppose I will first generate some kind of text files for defining graphics and rooms that will afterwards be "compiled" to .s and .h files with some stand-alone utilities, so you can change a bitmap, "recompile" and you will have it integrated in your game without the need to launch this application. This will let you automate everything with a .bat file (hopefuly).
In the end, this application and the "compilers" will be shipped with WHITE+NOISE for anyone to use in their own projects.
I am also thinking about the map format, as the one I have is in half the way between flexibility and storage efficiency, but is somewhat complicated. Maybe I could start a discussion about this, and someone of you may come up with a good solution.
All for now...
More progress.
After some tests with doors (I still have not decided how they will work...) I decided to move onto another topic that needs attention. As I got no feedback and noone volunteered to do it, I started to code a room editor for WHITE.
It is still ugly and does not save anything yet, but it mainly works. In the near future it will hold an area to selct rooms in the World and edit them easily. Also it uses the same bitmaps as WHITE+NOISE does, so in the end it should generate files with all the graphical and room data needed by the engine.
I suppose I will first generate some kind of text files for defining graphics and rooms that will afterwards be "compiled" to .s and .h files with some stand-alone utilities, so you can change a bitmap, "recompile" and you will have it integrated in your game without the need to launch this application. This will let you automate everything with a .bat file (hopefuly).
In the end, this application and the "compilers" will be shipped with WHITE+NOISE for anyone to use in their own projects.
I am also thinking about the map format, as the one I have is in half the way between flexibility and storage efficiency, but is somewhat complicated. Maybe I could start a discussion about this, and someone of you may come up with a good solution.
All for now...