Phoenix Engine
Posted: Wed Feb 18, 2015 7:22 pm
This is currently not game per-se but an engine I started year ago (for a different platform) for graphical novel style games.
It is somewhat inspired by the "Gyakuten Saiban" series of game know in the western work as "Ace Attorney". I was looking to make the engine work on the Oric, and as the engine rely preliminary on graphics, I made some test of rendering on what it could look with the limitation we have on the Oric. Hopefully the bg are not, animated, only some the big sprites shown on top of the BG are animated + the text box that show dialogs.
I've made some test for the BGs and I want your thought about it.
My approch would be to use twi's trick in Wurdle to prevent clash between BG and the sprite. I've tried AIC mode, but unless PictCont from 1.5 OSDK is buggy, the render of the pictures is just awfull.
So for an example with this background: A simple "img2oric" convert give this: If I use the scanline trick it would give something like this: The black box bellow would be for the dialog area, the 3 lines of text Hires give to us ^^
Which seems nice to me.
What do you think?
(For those who don't know the Ace attorney game: https://www.youtube.com/watch?v=bERHBN1zZ0Q this is a play of the first chapter of all the games, but be warned don't watch the whole video if you want to play the game as it give all the solution for this chapter )
It is somewhat inspired by the "Gyakuten Saiban" series of game know in the western work as "Ace Attorney". I was looking to make the engine work on the Oric, and as the engine rely preliminary on graphics, I made some test of rendering on what it could look with the limitation we have on the Oric. Hopefully the bg are not, animated, only some the big sprites shown on top of the BG are animated + the text box that show dialogs.
I've made some test for the BGs and I want your thought about it.
My approch would be to use twi's trick in Wurdle to prevent clash between BG and the sprite. I've tried AIC mode, but unless PictCont from 1.5 OSDK is buggy, the render of the pictures is just awfull.
So for an example with this background: A simple "img2oric" convert give this: If I use the scanline trick it would give something like this: The black box bellow would be for the dialog area, the 3 lines of text Hires give to us ^^
Which seems nice to me.
What do you think?
(For those who don't know the Ace attorney game: https://www.youtube.com/watch?v=bERHBN1zZ0Q this is a play of the first chapter of all the games, but be warned don't watch the whole video if you want to play the game as it give all the solution for this chapter )