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Global Game Jam 2015
Posted: Sun Jan 25, 2015 9:37 pm
by Dbug
During the weekend I was participating to the Global Game Jam event, in the Oslo section.
Here is what I came up with:
http://globalgamejam.org/2015/games/weekend-oslo
It's not finished, a lot of things are missing (including sound), there are some glitches, placeholder texts, but I'm planning to finish it one of these days.
Enjoy
Re: Global Game Jam 2015
Posted: Mon Jan 26, 2015 9:24 am
by ibisum
One word: AWESOME! Can't wait for an update ..
Re: Global Game Jam 2015
Posted: Mon Jan 26, 2015 9:54 am
by iss
Very nice! Thanks for showing me Oslo! What's next destination?
Re: Global Game Jam 2015
Posted: Wed Jan 28, 2015 6:38 pm
by Dbug
If you are interested by the details, I wrote about the event on my blog:
http://blog.defence-force.com/index?pag ... &ref=ART43
Re: Global Game Jam 2015
Posted: Wed Jan 28, 2015 9:10 pm
by coco.oric
Thanks a lot, an original game for our computer
Re: Global Game Jam 2015
Posted: Wed Jan 28, 2015 10:30 pm
by iss
Thanks Dbug, I really enjoyed reading your story.
I liked the sentence in bold and I think you can put even more accent on '48' and capital 'O':
"... It's a game about a 48 hours deadline happening in Oslo written by a guy in Oslo with a 48 hours deadline for 48k Oric!"
Cheers
Re: Global Game Jam 2015
Posted: Sun Feb 08, 2015 9:18 pm
by Dbug
I continued working on the game, mostly the pure tech demo part:
https://www.youtube.com/watch?v=LgctwVnW8Vc
Re: Global Game Jam 2015
Posted: Sun Feb 08, 2015 10:12 pm
by Symoon
Very nice!
Didn't have a chance to try the game yet but keep up the good work
Re: Global Game Jam 2015
Posted: Mon Feb 09, 2015 11:16 am
by Godzil
Wow impressive!
Re: Global Game Jam 2015
Posted: Mon Feb 09, 2015 11:18 am
by ibisum
Wow, I am really impressed by the new graphics .. looking forward to future updates!
Re: Global Game Jam 2015
Posted: Mon Feb 09, 2015 1:53 pm
by Chema
Indeed Dbug. This new graphics are impressive! You are mastering the AIC method now... I know who to ask whenever I need help in future projects
I tried your game this weekend and found it really fun to play! The graphics are really nice and I really enjoyed your visuals effects.
Definitely some ideas to steal for the future
Congratulations!
Re: Global Game Jam 2015
Posted: Mon Feb 09, 2015 6:23 pm
by Dbug
Chema wrote:Indeed Dbug. This new graphics are impressive! You are mastering the AIC method now... I know who to ask whenever I need help in future projects
Actually, I added the native support for AIC and Alpha Chanel in PictConv, so you will not have to HIDE anymore
I'm still experimenting with the graphics possibilities and limitations, and well there's only that much memory and storage
Regarding the "game", it's mostly an empty shell of a game, a lot of things are missing:
- All the objectives are not supposed to be on the map all the time, you should have to discover or activate them doing some specific actions
- "Visiting" is supposed to show in details the location where you are
- The navigation is supposed to be based on the distance, not just linear order in a pre-made list
- The time spent and the cost should be dependent on the transport mode and the distance between places
- It's missing random events (beggars, ticket control, etc...)
etc, etc...
Re: Global Game Jam 2015
Posted: Mon Feb 09, 2015 7:13 pm
by ibisum
Wow, I have to check out your additions to PictConv ..
Re: Global Game Jam 2015
Posted: Mon Feb 09, 2015 8:20 pm
by Dbug
ibisum wrote:Wow, I have to check out your additions to PictConv ..
It's not yet committed.
I had to do some changes in a number of places, and I have to make sure it's still correctly generating other type of pictures.
Re: Global Game Jam 2015
Posted: Mon Feb 09, 2015 8:37 pm
by coco.oric
Wonderful, i'm sure that osdk pack v1.5 will integrate this powerful tool
I'll use it for sure.