Re: FloppyBuilder evolution
Posted: Thu Feb 15, 2018 9:21 am
Sounds really interesting, but I did not understand everything
You say it boots in 8D, but what does 'the image need to be stripped to plain sector data' mean? Is it that the same image won't work for the three operating systems?
Also the limitation in size is really stringent... Why only 140Kb of data? Is it because 8D does not know how to manage more? Is it due to the hardware limitations in the 8D controller (which I know nothing about)?
Two more questions:
- Did you add code for reading/writing sectors and on-the-fly decompression as with Microdisc?
- Are you using my latest modifications to the code which support Jasmin? I think I have them updated in Blake's 7 sources in the repository, but the original version did not work with Jasmin.
As I previously said, another important thing here would be make the disc bootable in Telestrat aswell. But this seems impossible with 256-byte sectors (it needs a 0 where the Microdisc needs a 1, and with 512 bytes a dirty trick could be done, but not with 256-byte sectors). Fabrice sent me a small Telestrat program which could be used to boot the game disk, but it is a separate program, and using it is a bit cumbersome...
Now that I mention it, I should upload it somewhere, so Telestrat users can actually play Blake's 7.
You say it boots in 8D, but what does 'the image need to be stripped to plain sector data' mean? Is it that the same image won't work for the three operating systems?
Also the limitation in size is really stringent... Why only 140Kb of data? Is it because 8D does not know how to manage more? Is it due to the hardware limitations in the 8D controller (which I know nothing about)?
Two more questions:
- Did you add code for reading/writing sectors and on-the-fly decompression as with Microdisc?
- Are you using my latest modifications to the code which support Jasmin? I think I have them updated in Blake's 7 sources in the repository, but the original version did not work with Jasmin.
As I previously said, another important thing here would be make the disc bootable in Telestrat aswell. But this seems impossible with 256-byte sectors (it needs a 0 where the Microdisc needs a 1, and with 512 bytes a dirty trick could be done, but not with 256-byte sectors). Fabrice sent me a small Telestrat program which could be used to boot the game disk, but it is a separate program, and using it is a bit cumbersome...
Now that I mention it, I should upload it somewhere, so Telestrat users can actually play Blake's 7.