Your game is looking great!
Looking forward the release after your vacation period
Have a nice holiday!
Search found 3020 matches
- Wed Jul 04, 2012 8:21 pm
- Forum: General Discussion
- Topic: It's this time of the year again
- Replies: 4
- Views: 7124
- Thu Jun 28, 2012 8:06 pm
- Forum: Hardware hacks and extensions
- Topic: Microdisc replacement project
- Replies: 183
- Views: 198318
Re: Microdisc replacement project
I also hope he's ok... BTW ibisum, how did the proto boards work? Do you know if the files in our svn server correspond to that proto board? If they work, then we can always find someone to build them, despite the price, or even ask somebody to try to put both CumulusBUS and Cumulus in a single boar...
- Thu Jun 28, 2012 7:01 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 231453
Re: Skool Daze
Thanks
If anybody plays on a real Atmos and tries to use the pregenerated fast loading wav file, please let me know if it worked or not.
If anybody plays on a real Atmos and tries to use the pregenerated fast loading wav file, please let me know if it worked or not.
- Wed Jun 27, 2012 11:00 pm
- Forum: Hardware hacks and extensions
- Topic: My new controller
- Replies: 5
- Views: 9942
Re: My new controller
What am I seeing here?
Is that a (future) replacement for the microdisk drive? Can't believe my eyes...
Could you give us some details, please?
Is that a (future) replacement for the microdisk drive? Can't believe my eyes...
Could you give us some details, please?
- Wed Jun 27, 2012 10:47 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 231453
Re: Skool Daze
Well, I suppose they both share the rights somehow. When I was about to release the game (months ago) Dbug told me about the iOS version from Elite systems and, after some websearch, we found out (I think Dbug found out, to be precise) that Alternative Software seemed to have the rights. I sent them...
- Tue Jun 26, 2012 8:17 pm
- Forum: Games
- Topic: Skool Daze
- Replies: 173
- Views: 231453
Re: Skool Daze
Well, after some delays the Oric version of Skool Daze is finally available! Due to the restrictions imposed by Alternative Software, we cannot offer a direct link. You will only be able to download it from oric.org ( http://www.oric.org/index.php?page=software&fille=detail&num_log=2215 ), w...
- Fri Jun 22, 2012 1:04 pm
- Forum: Hardware hacks and extensions
- Topic: Microdisc replacement project
- Replies: 183
- Views: 198318
Re: Microdisc replacement project
IIRC some people asked a couple of manufacturing companies and, though producing it seems feasible (I think all the components can be found quite easily, being the LCD display the most difficult one), it was quite expensive (can't remember how much, but in the range of the 200 USD?). The culprit was...
- Mon Jun 04, 2012 7:59 pm
- Forum: General Discussion
- Topic: Wanted: Microdisc System Disc
- Replies: 16
- Views: 20643
Re: Wanted: Microdisc System Disc
/me turns green of envy
- Tue May 08, 2012 8:44 am
- Forum: Games
- Topic: The Hobbit on Oricutron
- Replies: 3
- Views: 6617
Re: The Hobbit on Oricutron
I think Slicebit is a member (rings a bell), so he might help.
Now that I think about it I should register too... I am spanish and it is a retro forum where they speak about the Oric!
Now that I think about it I should register too... I am spanish and it is a retro forum where they speak about the Oric!
- Thu May 03, 2012 8:36 am
- Forum: General Discussion
- Topic: EDOS machine
- Replies: 6
- Views: 9228
Re: EDOS machine
I think this was commercial. I mean they worked for software houses that wanted to keep their stocks small, but that does not mean they won't need inlays and nice boxes...
CheersThey just had to store inlays and boxes
- Tue Apr 24, 2012 11:24 am
- Forum: 6502 assembly coding
- Topic: Sprites
- Replies: 23
- Views: 39478
Re: Sprites
One sec... I paint the background tiles then copy the background buffer to the second buffer and then paint the sprites and finally I copy this second buffer to the screen. Why these two backbuffers? This will reduce your framerate dramatically... Is it to avoid redrawing the background tiles? (so a...
- Tue Apr 24, 2012 10:06 am
- Forum: 6502 assembly coding
- Topic: Sprites
- Replies: 23
- Views: 39478
Re: Sprites
Hi Algarbi. Clearing and dumping the buffer with the above routines is slow, but you should get something like 12 fps easily. You may want to check this alone (without drawing background or sprites) and see there is no problem here. Then you may want to add the drawing of the background. This could ...
- Wed Apr 18, 2012 8:36 am
- Forum: BASIC programming
- Topic: RND function always gives the same sequence of numbers...
- Replies: 10
- Views: 22085
Re: RND function always gives the same sequence of numbers..
Would something like this: 4 S = INT (1+RND(PEEK(866))*1000) solve the problem? Well it would need a try. Not having also a seconds counter is a problem (you'll get the same value during a whole minute), but I'd do something like: 1 RND(-PEEK(866)) Which should reset the seed to a "position&qu...
- Tue Apr 17, 2012 6:11 pm
- Forum: Cross development tools
- Topic: OSDK 0.20
- Replies: 8
- Views: 15208
Re: OSDK 0.20
Confirmed here, Dbug. It seems the images folder must exist (though the roms folder in the parent directory shared with Euphoric works). I get this error: Unable to open 'roms\jasmin.rom' Unable to open 'images\statusbar.bmp' Not sure why it complains about the jasmin.rom file being missing, because...
- Tue Apr 17, 2012 10:10 am
- Forum: Cross development tools
- Topic: OSDK 0.20
- Replies: 8
- Views: 15208
Re: OSDK 0.20
Well Oricutron failed with two errors: not finding the ROM folder and not finding the IMAGES (the directory was empty). And I first tried with Skool Daze, so it is not related to a disk configuration.
If I have time I will make further testing trying to isolate the issue.
Cheers.
If I have time I will make further testing trying to isolate the issue.
Cheers.