It can happen, if you code it.
Search found 272 matches
- Tue Apr 30, 2019 2:55 am
- Forum: Cross development tools
- Topic: CC65 to DSK
- Replies: 85
- Views: 65648
- Tue Apr 30, 2019 2:52 am
- Forum: Tape and floppy disk converters
- Topic: Novalight - very fast tape loading
- Replies: 122
- Views: 103849
Re: Novalight - very fast tape loading
Also, Euphoric might not be working because I'm using an old computer with XP (not plain DOS), and the difference may be due to slowdowns... As we're talking about 1 or 2µs differences, it might be the problem. This would still quality as a bug of the emulator, it should work fine even if it is not...
- Tue Apr 30, 2019 2:42 am
- Forum: Demos
- Topic: OricExos - making the impossible
- Replies: 156
- Views: 114237
Re: OricExos - making the impossible
Ahahah, crazy stuff, I love it! Great effort.
- Sat Apr 27, 2019 3:48 am
- Forum: Cross development tools
- Topic: OSDK 1.14 RC
- Replies: 25
- Views: 20458
Re: OSDK 1.14 RC
@NekoNoNiaow, glad it worked for you, Fabrice is to thank at least as much as me, all I did was the Linker/integration fixes, he did all the work on the compiler, including fixing the crashes you found. The more testers we have now, the more chances we do not commit a broken version :) Indeed, than...
- Sat Apr 27, 2019 3:31 am
- Forum: Cross development tools
- Topic: CC65 to DSK
- Replies: 85
- Views: 65648
- Sat Apr 27, 2019 3:19 am
- Forum: Tape and floppy disk converters
- Topic: Novalight - very fast tape loading
- Replies: 122
- Views: 103849
Re: Novalight - very fast tape loading
Yes! \(^^)/ Only drawback: it's apparently not working on Euphoric anymore. :( Then tell F. Frances to fix Euphoric! If it works on real hardware and not emulators, the fault lies with the emulator, not your code. ;) And in any case, you should also tell the Oricutron guys to fix it as well if it d...
Re: OType
I understood. What I mean is that the player's ships (enemies too?) also use AIC, so if they are still at, say, the bottom of the play area and you scroll attributes one row up, their colors will change. Hum... ok, I now understand what you mean. Nothing better than a good example! Thanks. ;) In th...
- Sat Apr 27, 2019 2:51 am
- Forum: Technical questions
- Topic: A possible software alternative to Vsync?
- Replies: 47
- Views: 56006
Re: A possible software alternative to Vsync?
Reading this after @Chema sent me to this thread, I am driven to ask the inevitable questions: has anyone implemented the last auto-sync scheme proposed by ThomH? if so, has it been used in any game/demo successfully? even more importantly: is the VIA timer precise enough to avoid drifting or is it ...
- Sat Apr 27, 2019 2:18 am
- Forum: Technical questions
- Topic: Oric Atmos Won't Initialise
- Replies: 18
- Views: 14003
Re: Oric Atmos Won't Initialise
4.9V is within 2% of 5V and is well into the recommended zone, there should be no need to change the regulator.
- Mon Apr 22, 2019 9:36 pm
- Forum: Tape and floppy disk converters
- Topic: Novalight - very fast tape loading
- Replies: 122
- Views: 103849
Re: Novalight - very fast tape loading
The decoding is probably too demanding, there's actually only a 3µs margin left on emulators, and I suppose real hardware doesn't cope with it. Hey, that's a difference between real machines and emulators ;) Is this the case for all emulators? Out of curiosity which ones did you try? Also, I guess ...
Re: OType
Scrolling the attributes will alter the colours of the ships when they are at a fixed location. Yes, which is why I suggested to copy the attributes, not just the pixel data. This way the colors are preserved. About the syncing it is possible to do it, but what Dbug says is that it takes longer tha...
Re: OType
The problem is that the scroll is far from 50fps, so there's a large probability that copying the line and attribute will not happen atomically, so you can get bright flashes caused by having some of the graphics displayed with the wrong set of colors. Damn, you are right, I completely forgot about...
Re: OType
For the details, Chema is correct: It is AIC; so the scroll vertically need to be in multiple of two steps, sprites move by 6 pixel laterally, there's no attribute conflicts because it's AIC so all the attributes are on the left side of the play field. Oki, so the scroll step is two lines because A...
- Mon Apr 15, 2019 7:14 pm
- Forum: Cross development tools
- Topic: Exact procedure for committing changes to the OSDK on SVN.
- Replies: 5
- Views: 7301
Re: Exact procedure for committing changes to the OSDK on SVN.
I thought it was clear in what I wrote, the review/comments are done before the code ends up in the SVN repository: If nobody among the three or four persons who usually have opinion on that is against the change [review], then I can check with the author on how to bring it on board [the SVN depot]...
- Mon Apr 15, 2019 6:34 pm
- Forum: Cross development tools
- Topic: Exact procedure for committing changes to the OSDK on SVN.
- Replies: 5
- Views: 7301
Re: Exact procedure for committing changes to the OSDK on SVN.
If you want an actual workflow to follow, I would suggest that one: Suggest the change you want to do, your idea, and I can tell you pretty much immediately if I will accept it or not. For example, if it involves any language that is not C or C++, installing custom build tools and new frameworks ju...