It makes A LOT of sense indeed. I need to learn how to handle the keyboard scanning, but (unless any other idea arises) I will try to implement that.
Thanks indeed!
Search found 3020 matches
- Tue Jun 23, 2009 7:09 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
- Tue Jun 23, 2009 6:29 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Some more small advances, which (may) deserve a progress report. I have been working on the charts and I think I got nearly all the system working but buying/selling on the markets (need to think about the interface), equipment and other minor things. About the charts, here you can see a screenshot ...
- Thu Jun 18, 2009 7:36 pm
- Forum: BASIC programming
- Topic: RECALL and anything else at the same time?
- Replies: 4
- Views: 14590
Re: RECALL and anything else at the same time?
Is there anything that I could do (from within the BASIC programming!) in order to have two jobs executing at the same time: Ummm I think the answer is no. And REALL is a tape loading routine, so I fear you can't do anything from asm also, at least not easily unless you modify the loading routine (...
- Wed Jun 17, 2009 10:10 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Greetings again. I have been working on the universe generator, and I now have a first attempt to recreate the galactic charts (long and short range). It is still quite primitive (no title, no cursors...), but the general algorithms work correctly for displaying, which is the important thing. Here i...
- Sun Jun 14, 2009 7:12 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Ok this is a tricky one, as I don't have the sources here right now. Ships are normally below 20 faces (most have over 12-14 faces). We will have no more than, say, 4 ships at the same time, a planet and 1-3 moons and something representing the hyperspace point. This has not been implemented yet, s...
- Sat Jun 13, 2009 9:00 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
For the filled polygon routine, you did not answer my question: In order to work on a new implementation, I will need to bufferize data and then draw in one go, so I need some rough memory budget for that. Basically the new algorithm would use some kind of retained mode, where all the primitives de...
- Fri Jun 12, 2009 10:41 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Just replace the call to drawlineasm by the call to your own line drawing code, this way you can provide 16 bits coordinates, and the routine will get clipped 8 bits unsigned ones :) Thanks I will try that. But wouldn't that broke the code to draw filled polygons? Anyway I will test, because all th...
- Fri Jun 12, 2009 8:27 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Can't you just use the DrawClippedLine routine in http://miniserve.defence-force.org/svn/users/chema/Elite%20Clone/Tine/oobj3d/clip.s ?[/quote] Ok, I feel a bit stupid, because I did not even notice there was a DrawClippedLine function in clip.s Anyway I am not sure why I can't make it work. No line...
- Thu Jun 11, 2009 11:37 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Some more small advances... I have been touching the AI (still several things to do here) and other matters. I have squeezed down the memory used by the library and added the drawing of the laser shots. Now a line is drawn between the two ships, using a given vertex which is flagged as laser origin....
- Thu Jun 04, 2009 5:08 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Greetings. Some advance. I have tested the first private combat. The second ship (ID3) goes towards the first one (ID2) and shoots, that makes the first get angry and they engage in combat. This is all automatic. Just set ship 2 as target of 3 and set a flag meaning he is angry. The rest is matter o...
- Wed Jun 03, 2009 4:30 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Greetings. Had some more time and played a bit with this project. I have been hunting bugs and making missiles work (follow their objective and making damage when they hit). I have been trying to understand what went wrong with my AI implementation, where ships trend to go towards their objective ma...
- Tue Jun 02, 2009 7:53 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
- Tue Jun 02, 2009 3:49 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403904
Use the GPS and then enable the Auto-Pilot :) Actually that is a good idea (notes it down to implement it in the future). Meanwhile I am playing with the AI, missiles and such. Still quite a lot of work to do (and bugs to hunt). Anyway I am now using the svn server (thanks again Dbug) to keep the c...
- Mon Jun 01, 2009 3:46 pm
- Forum: BASIC programming
- Topic: Basic function
- Replies: 13
- Views: 25265
- Fri May 29, 2009 8:17 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530028
Greetings. Just a small note. Space:1999 sources have been uploaded to the defence-force svn server (thanks Dbug!). I am not sure if it could be built correctly with the default OSDK distribution. At least it will need the taptap utility and the latest version of tap2dsk which permits to add a INIST...