Search found 4460 matches
- Wed May 25, 2016 7:51 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553357
Re: OASIS development
Always nice to get the technical parts solved :) Since you asked for feedback: - Are you planning to keep the text displayed on the top, as it is on the video, or at the bottom? - If doable, what would really help making the thing more natural would be to add animations for the eyes, like blinking, ...
- Mon May 23, 2016 6:05 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553357
Re: OASIS development
An easy way to deal with constants is to just use the C preprocessor as a first pass: Use #define with named values, use the names in the scripts, and the preprocessor will just replace all the names by the values.
Dirty but could work
Dirty but could work
- Sun May 22, 2016 7:57 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553357
Re: OASIS development
Yeah, it looks much nicer. I doubled it by software to have something to start with. No problem in having a special big font (except for the memory usage, that is). But what concerns me now is the normal size font. I am using the one for 1337 (6x5) but I find it a bit difficult to read in the dialo...
- Sat May 21, 2016 8:58 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553357
Re: OASIS development
Yeah, making it similar to the one in the series would be nice, but I think it is more important that it is readable. And I am doubling it by software, drawing each scan twice. That area is hires. So, why not have an actual 6x16 font? If you use that one only for the menus, you can restrict it to j...
- Thu May 19, 2016 9:42 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553357
Re: OASIS development
I guess the font should be relevant to the one in the series, like the end credits?
https://www.youtube.com/watch?v=6Ku3orSWNCE
Are you doing the doubled size font manually, or using the hardware doubling?
https://www.youtube.com/watch?v=6Ku3orSWNCE
Are you doing the doubled size font manually, or using the hardware doubling?
- Fri May 13, 2016 7:23 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553357
Re: OASIS development
Clearly looks a lot like the originals!
That's indeed quite impressive
That's indeed quite impressive
- Thu Apr 28, 2016 1:13 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553357
Re: OASIS development
I really like things like the fire extinguisher, tubing, machine with display, etc... very neat :) One thing I'm concerned about is the two different styles: On one hand you have the very straight corridors, with mostly everything horizontal or vertical, with the just the right amount of perspective...
- Sun Apr 24, 2016 11:09 am
- Forum: General Discussion
- Topic: Server upgrade
- Replies: 7
- Views: 9482
Re: Server upgrade
A PI would be more than enough to run a web server, but with the limited amount of memory and storage, I'm not sure I would rely on that to host my entire infrastructure: - the phpbb forum (with the mysql database) - the svn server (and associated file storage) - all the defence force sub-domains an...
- Sat Apr 23, 2016 4:32 pm
- Forum: General Discussion
- Topic: Server upgrade
- Replies: 7
- Views: 9482
Re: Server upgrade
The machine is now running Ubuntu 16.04, fully upgraded, the fans have been replaced by silent ones so my second half does not scream at me because of the noise :) Currently installing SSH, Apache etc... For the nitty gritty details the current Miniserve machine is a 1.66Ghz Atom D510 with 4 gigs of...
- Thu Apr 21, 2016 8:03 pm
- Forum: General Discussion
- Topic: Server upgrade
- Replies: 7
- Views: 9482
Server upgrade
So, Unbuntu 16.04 is finally out, I have all the required hardware for the server upgrade, I will tentatively try to setup everything during the week-end. It's a complete machine exchange, so in case of horribly catastrophic failure I can just put back the old machine, but basically except some down...
- Mon Apr 18, 2016 6:41 pm
- Forum: Audio tools
- Topic: Twilighte's IM music
- Replies: 25
- Views: 40664
Re: Twilighte's IM music
http://defence-force.org/ftp/twilighte/ibisum wrote:Chema, where is this? I see some stuff in the SVN, but can't seem to connect to the ftp ..
- Fri Apr 15, 2016 10:37 pm
- Forum: Audio tools
- Topic: Twilighte's IM music
- Replies: 25
- Views: 40664
Re: Twilighte's IM music
Some impressively sounding instruments, the sequence from 1'55" has some very deep bass line!
- Wed Apr 06, 2016 7:26 pm
- Forum: Hardware hacks and extensions
- Topic: Telestrat cardridge
- Replies: 7
- Views: 13558
Re: Telestrat cardridge
3D printer model?
- Wed Mar 30, 2016 7:34 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 123255
Re: FloppyBuilder evolution
Hi, an important thing to consider is that I did not create all that from thing air: - The original microdisc code comes from our ealier demos, was written by Jede, and it worked just fine. I did not try to change anything regarding the order of operations or timings, it may contain errors or useles...
- Mon Mar 28, 2016 9:59 am
- Forum: Emulators
- Topic: Oricutron 1.0 (EDIT: Now 1.2)
- Replies: 214
- Views: 222779
Re: Oricutron 1.0 (EDIT: Now 1.2)
Regarding CPU emulation (yeah I know I arrive a bit late :D), here is my take on the subject: - Users wants something that works magically for them, so being ultra tolerant and accepts even broken software or non standard stuff and give a valid result is just fine. - Developers needs to make sure th...