No, of course. All the vertices are rotated just once. Did I make another mistake? I did the calculations quite quickly...thrust26 wrote: I don't think this is the case, but I want to make sure.
Search found 3020 matches
- Thu Feb 18, 2010 10:04 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
- Thu Feb 18, 2010 10:03 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
- Thu Feb 18, 2010 8:55 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
Well as soon as its released you can count on me to run it on real Atmos hardware for a few days at least .. I'm going to kick the wife and kid out of the house, load up on beer and pizza, and spend a weekend playing Elite - FINALLY - on the Oric .. ;) (I used to loathe the fact there was no Elite ...
- Thu Feb 18, 2010 8:46 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
Ok, have been playing with Dbug's wonderful profiler (thanks dude) and my shipdemo program. Although it is not using the latest version of the line routine (should update it someday, I just forgot, this one is marked as 473 in the benchmark) and the double-buffered area is bigger (so slower update) ...
- Thu Feb 18, 2010 10:33 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
The problem is, if you release something too early for testing, your testers will become tired by the initial amount of bugs. And then they might loose interest in finding the nasty hidden bugs of the more final releases. Indeed that is the thing. I would like to have a 99% done version without mis...
- Thu Feb 18, 2010 12:05 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
Believe me I am doing all my best to have a playable alpha version as soon as possible. For instance I have an alpha version of the manual, even with outdated screenshots, so it could be ready for testers. But I still have bugs there... for instance I fixed today I bug I entered a couple of weeks ag...
- Tue Feb 16, 2010 8:55 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
Greetings. You know I am doing a huge effort in optimizing (to be frank thrust26 and Dbug are the ones doing most of this work) and sorting the most evident bugs. So although I have not posted any progress lately, in fact there is progress. For example today I implemented a new feature.... but I am ...
- Sun Feb 14, 2010 8:27 pm
- Forum: Cross development tools
- Topic: OSDK 0.017
- Replies: 4
- Views: 9367
- Sun Feb 14, 2010 6:03 pm
- Forum: 6502 assembly coding
- Topic: Line routine - Second attempt
- Replies: 66
- Views: 102311
Updated to the latest version as of feb,14th ;451 refactored to make x-direction always positive (37.07)) and found some issues... Vertical lines (maybe nearly vertical?) are sometimes drawn wrong... as if one of the extremes was wrong. Not sure what changed in the clipping code, but when used in 13...
- Thu Feb 11, 2010 5:26 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197222
This is GREAT!... the feature that was missing yet...Xeron wrote:http://www.youtube.com/watch?v=LgVYth-FAUk
Well I have some others in mind, but anyway
Cheers
- Tue Feb 09, 2010 8:43 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
Just an FYI, I let it run on one of the more complex ships for several hours and when I came back there were lines going all over the place. Not sure exactly what happened but it appears as if some of the ship data got corrupted. Yes I am aware of that. It is a side effect of roundoff errors in the...
- Tue Feb 09, 2010 5:20 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
I had no chance to try it (yet), but I already have one question: Do you first erase all lines and redraw them all, or do you erase and redraw line-by-line? Alternatively it erases all/draw all or draw all/erase all... I know maybe a better effect can be achieved by drawing/erasing line by line, bu...
- Tue Feb 09, 2010 4:01 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197222
- Tue Feb 09, 2010 1:14 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403905
Greetings. As several people asked me to test removing the double buffer, I have made a simple demo with the program I use to watch models. This is a quick hack, and possibly (surely) could be optimized. What I am doing is saving all the clipped start/endpoints of each line drawn in a frame, then sw...
- Tue Feb 09, 2010 11:37 am
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197222
Really nice and impressive work, Xeron... congratulations! Just tried it and it runs nicely both space:1999 and 1337. However there is a notable difference in the sounds and music in 1337 between this and euphoric. Not sure which is being more accurate (compared to the real machine that is), but it ...