Search found 3020 matches
- Sun Jul 04, 2010 8:13 pm
- Forum: Games
- Topic: What are the tools you're using to develop Oric Games
- Replies: 9
- Views: 14031
About Crimson editor (did not test it myself, but may do soon), do you have a config file to do syntax coloring and manage (build, execute,...) an osdk project? There is no info about it in the osdk... or did I miss it? And how is it for editing binary files in hexadecimal? Is it a good replacement ...
- Sat Jul 03, 2010 4:37 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197315
- Thu Jul 01, 2010 11:08 pm
- Forum: Hardware hacks and extensions
- Topic: New disk controller
- Replies: 3
- Views: 8378
- Wed Jun 30, 2010 11:14 am
- Forum: Cross development tools
- Topic: Why filepack is not always the best option
- Replies: 4
- Views: 9961
Of course there are some techniques that could detect and repair individual errors, but it typically takes over 50% of additional space, IIRC. Hamming codes is an option. I am not sure, however, that completely loading the game and then decrunching is the best way to go. Maybe a custom load routine ...
- Tue Jun 29, 2010 10:07 pm
- Forum: Games
- Topic: What are the tools you're using to develop Oric Games
- Replies: 9
- Views: 14031
Re: What are the tools you're using to develop Oric Games
A kind of survey? ;) Assembler : OSDK (xa) Sprite editor including animated sprite : Twilighte... oh well, he uses HIDE basically. I used windows paint... and convert with OSDK pictconv Tile map editor : I wrote my own for Space:1999, it is in the svn repository Char editor (for background) : -- Fon...
- Tue Jun 29, 2010 10:02 am
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197315
- Mon Jun 28, 2010 9:49 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403930
Thanks for your comments :) From now on, I will work on several small details that will be added to the final version only. I would like to add some small surprises here and there as well as tweak some issues. For instance, I noticed a bug on the rear view, so I changed the way it is done completely...
- Wed Jun 23, 2010 7:59 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197315
Hi all. When creating a video for 1337 with oricutron 0.6 (windows version) I strumbled upon a problem. I want to check it is not my fault, before adding an issue in the project site. First I know that it is using the MRLE codec. I thought I had it with Windows Media Player, but it refused to play t...
- Tue Jun 22, 2010 11:15 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403930
:D Don't worry, Dbug. I am sure there are hundreds of things yet to be done, so I guess you have time :) Anyway, for the records, I uploaded a video to youtube: http://www.youtube.com/watch?v=DlVW4r2w8y0 Unfortunately, I have had problems with oricutron 0.6 avi capture (issues when watching the vide...
- Tue Jun 22, 2010 1:14 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403930
Ok, fixed several issues, and here you are 1337 First Beta version http://miniserve.defence-force.org/svn/users/chema/1337/ This one includes: - Updated manuals , though at least one screenshot is still old. - User interface updates, and more colorful screens some with in-game instructons, for the l...
- Thu Jun 17, 2010 8:26 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403930
- Thu Jun 17, 2010 8:25 am
- Forum: Emulators
- Topic: Relay PIN equivalent on a motherboard of a PC computer...?
- Replies: 26
- Views: 34077
Oops... I just realized that that address is in I/O space, so it seems normal that you can't poke on it as it is no physical memory. We should study how the lightpen hardware works. I guess it updates the values of some registers (namely #3E0-#3E1) whenever you press the pen? In that case you can't ...
- Wed Jun 16, 2010 10:47 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403930
Ok, a small post quite late at night, just to let you know I have finished with the missions. YES, the beta release is close :) Would like to add some more code and details, and also have to (argh) test the game from the start and see if it can be finished... And Dbug is working on the intro, so exp...
- Tue Jun 15, 2010 9:42 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197315
This is indeed EXCELLENT news Xeron. Thank you so much for this marvel! I will test it as soon as possible. Edit: So... do all register writes not take effect until the falling edge of BDIR, or is it just to do with the Oric keyboard logic? Well, I am not the one to clarify this. Twilighte may help,...
- Tue Jun 15, 2010 11:04 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 403930
Greetings again. Some small advance. I have expanded the routines that prints incomming messages so they can handle several pages of text and also the routine that prints strings so it handles more than 256 chars. In the end I can have longer and more detailed mission briefings and debriefings, whic...