Search found 3014 matches
- Thu May 30, 2013 9:28 pm
- Forum: Tape and floppy disk converters
- Topic: tap2dsk
- Replies: 6
- Views: 18283
Re: tap2dsk
Dbug may answer this. I am not sure why the old version would support wild cards and the new one won't. Anyway couldn't some smart redirection, piping or something similar do the trick? Something like a dir a*.tap>files with tap2dsk < files ?
- Thu May 30, 2013 9:25 pm
- Forum: Games
- Topic: Wurlde - Game Development Forum
- Replies: 40
- Views: 48160
Re: Wurlde - Game Development Forum
I would love to see someone jumping in and trying to finish any of these projects as a tribute to Twiligthe, but I doubt something like that can happen. Not sure if the sources are available, but anyway It would be an immense work of understanding them and trying to figure out how to proceed. And in...
- Wed May 29, 2013 11:47 pm
- Forum: General Discussion
- Topic: RIP Twilighte
- Replies: 39
- Views: 41305
Re: RIP Twilighte
Please send our condolences to the family. The whole Oric community will be there in spirit.
- Wed May 29, 2013 1:27 pm
- Forum: General Discussion
- Topic: RIP Twilighte
- Replies: 39
- Views: 41305
RIP Twilighte
As most of you may already know. Jonathan Bristow (Twilighte) passed away last night. Here is what his sister posted in Facebook: Thank you for all your loving messages for my beautiful brother Jonathan, we read them to him yesterday afternoon. We all took comfort from your words of loving friendshi...
- Tue May 21, 2013 8:05 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 226524
Re: Fast scrolling game howto, anyone?
... Which seems a good idea to me indeed!
It would be a matter of making sure you have the bank of registers ready when the next IRQ occurs, which should not be difficult, and could be made for instance after redrawing the screen...
Smart!
It would be a matter of making sure you have the bank of registers ready when the next IRQ occurs, which should not be difficult, and could be made for instance after redrawing the screen...
Smart!
- Tue May 21, 2013 7:51 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 226524
Re: Fast scrolling game howto, anyone?
What's wrong in putting the player code in the IRQ? I do that all the time: That makes so many things easier! I'm using an IRQ at 50Hz to trigger a flag indicating when the vertical retrace is at the bottom of the screen. The main code does all the work and waits for that flag to be set. When this ...
- Tue May 21, 2013 10:37 am
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 226524
Re: Fast scrolling game howto, anyone?
Why not have a 50hz IRQ, and service the display on even interrupts and music on odd? (so they both run at 25hz) Sure. That is another possibility. Problem is if you slow down the rate of the player, the effects will suffer (not time enough for fast variations of volume/pitch). Anyway can't see ano...
- Tue May 21, 2013 10:35 am
- Forum: Games
- Topic: Gamebase Oric V1.00
- Replies: 42
- Views: 50362
Re: Gamebase Oric V1.00
Thanks Xeron. Will do asap.
- Tue May 21, 2013 10:08 am
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 226524
Re: Fast scrolling game howto, anyone?
This is awesome, I'm seeing the opportunity for an expanded Tracker to come of this, beyond the scrolling game engine .. well, *with* the scrolling game engine, maybe you could make a nice music editor as well .. :) Thanks!. However I don't think this will end up as an expanded Tracker. You have to...
- Tue May 21, 2013 9:26 am
- Forum: Games
- Topic: Gamebase Oric V1.00
- Replies: 42
- Views: 50362
Re: Gamebase Oric V1.00
This is awesome! Great work dave, and thanks for the download coco! You could make the download a bit smaller by deleting video00.avi in the Oricutron dir :) Indeed. Thanks to both of you. I have downloaded it. BTW, you need some kind of application to use the GameBase, don't you? Sorry but I am no...
- Mon May 20, 2013 1:45 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 226524
Re: Fast scrolling game howto, anyone?
Thanks for your replies. I have to work a bit more on the actual game to have something to demonstrate in a video, but I will try to do it as soon as I can. @Dbug: this is a piece of how music is stored: A song is made of a list of patterns (bit 7 clear, so up to 128 different patterns possible) and...
- Sat May 18, 2013 9:36 am
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 226524
Re: Fast scrolling game howto, anyone?
No, no editor planned at all. Just, as you guessed, some macros. It is just a technical demo, anyway, but using a song. Patterns are just lists of notes and other commands, such as ENV,0, G_, E_, ... , END, which sets the envelope and plays the notes until an END is reached. There is one list of pat...
- Fri May 17, 2013 2:22 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 226524
Re: Fast scrolling game howto, anyone?
I know I've been silent for a while, but I have not been totally inactive. I have a rough idea about the game objectives and, if I am able to succeed, it will have elements of a shoot-em-up combined with a bit of a puzzle. We will see; now it is only in my mind. I have also progressed a bit on gener...
- Wed May 15, 2013 10:12 pm
- Forum: General Discussion
- Topic: Hello...!
- Replies: 10
- Views: 12446
Re: Hello...!
There are monitors and debuggers available indeed, but I am not sure about their potential. I once tested one and it was quite tricky to use, or I did not have the insight about 6502 code I have today. I am sure there are some assemblers too. You should check in Oric.org, but don't expect something ...
- Tue May 14, 2013 10:10 pm
- Forum: General Discussion
- Topic: Hello...!
- Replies: 10
- Views: 12446
Re: Hello...!
Hi JonB and welcome to DF.
Nice story. Great you did not fry your Atmos
About the RGB cable I also made my own, though I need to feed it with 5v to tell the TV to switch to RGB mode.
Cheers
Nice story. Great you did not fry your Atmos
About the RGB cable I also made my own, though I need to feed it with 5v to tell the TV to switch to RGB mode.
Cheers