Search found 3014 matches

by Chema
Thu May 30, 2013 9:28 pm
Forum: Tape and floppy disk converters
Topic: tap2dsk
Replies: 6
Views: 18283

Re: tap2dsk

Dbug may answer this. I am not sure why the old version would support wild cards and the new one won't. Anyway couldn't some smart redirection, piping or something similar do the trick? Something like a dir a*.tap>files with tap2dsk < files ?
by Chema
Thu May 30, 2013 9:25 pm
Forum: Games
Topic: Wurlde - Game Development Forum
Replies: 40
Views: 48160

Re: Wurlde - Game Development Forum

I would love to see someone jumping in and trying to finish any of these projects as a tribute to Twiligthe, but I doubt something like that can happen. Not sure if the sources are available, but anyway It would be an immense work of understanding them and trying to figure out how to proceed. And in...
by Chema
Wed May 29, 2013 11:47 pm
Forum: General Discussion
Topic: RIP Twilighte
Replies: 39
Views: 41305

Re: RIP Twilighte

Please send our condolences to the family. The whole Oric community will be there in spirit.
by Chema
Wed May 29, 2013 1:27 pm
Forum: General Discussion
Topic: RIP Twilighte
Replies: 39
Views: 41305

RIP Twilighte

As most of you may already know. Jonathan Bristow (Twilighte) passed away last night. Here is what his sister posted in Facebook: Thank you for all your loving messages for my beautiful brother Jonathan, we read them to him yesterday afternoon. We all took comfort from your words of loving friendshi...
by Chema
Tue May 21, 2013 8:05 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 226524

Re: Fast scrolling game howto, anyone?

... Which seems a good idea to me indeed!

It would be a matter of making sure you have the bank of registers ready when the next IRQ occurs, which should not be difficult, and could be made for instance after redrawing the screen...

Smart!
by Chema
Tue May 21, 2013 7:51 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 226524

Re: Fast scrolling game howto, anyone?

What's wrong in putting the player code in the IRQ? I do that all the time: That makes so many things easier! I'm using an IRQ at 50Hz to trigger a flag indicating when the vertical retrace is at the bottom of the screen. The main code does all the work and waits for that flag to be set. When this ...
by Chema
Tue May 21, 2013 10:37 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 226524

Re: Fast scrolling game howto, anyone?

Why not have a 50hz IRQ, and service the display on even interrupts and music on odd? (so they both run at 25hz) Sure. That is another possibility. Problem is if you slow down the rate of the player, the effects will suffer (not time enough for fast variations of volume/pitch). Anyway can't see ano...
by Chema
Tue May 21, 2013 10:35 am
Forum: Games
Topic: Gamebase Oric V1.00
Replies: 42
Views: 50362

Re: Gamebase Oric V1.00

Thanks Xeron. Will do asap.
by Chema
Tue May 21, 2013 10:08 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 226524

Re: Fast scrolling game howto, anyone?

This is awesome, I'm seeing the opportunity for an expanded Tracker to come of this, beyond the scrolling game engine .. well, *with* the scrolling game engine, maybe you could make a nice music editor as well .. :) Thanks!. However I don't think this will end up as an expanded Tracker. You have to...
by Chema
Tue May 21, 2013 9:26 am
Forum: Games
Topic: Gamebase Oric V1.00
Replies: 42
Views: 50362

Re: Gamebase Oric V1.00

This is awesome! Great work dave, and thanks for the download coco! You could make the download a bit smaller by deleting video00.avi in the Oricutron dir :) Indeed. Thanks to both of you. I have downloaded it. BTW, you need some kind of application to use the GameBase, don't you? Sorry but I am no...
by Chema
Mon May 20, 2013 1:45 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 226524

Re: Fast scrolling game howto, anyone?

Thanks for your replies. I have to work a bit more on the actual game to have something to demonstrate in a video, but I will try to do it as soon as I can. @Dbug: this is a piece of how music is stored: A song is made of a list of patterns (bit 7 clear, so up to 128 different patterns possible) and...
by Chema
Sat May 18, 2013 9:36 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 226524

Re: Fast scrolling game howto, anyone?

No, no editor planned at all. Just, as you guessed, some macros. It is just a technical demo, anyway, but using a song. Patterns are just lists of notes and other commands, such as ENV,0, G_, E_, ... , END, which sets the envelope and plays the notes until an END is reached. There is one list of pat...
by Chema
Fri May 17, 2013 2:22 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 226524

Re: Fast scrolling game howto, anyone?

I know I've been silent for a while, but I have not been totally inactive. I have a rough idea about the game objectives and, if I am able to succeed, it will have elements of a shoot-em-up combined with a bit of a puzzle. We will see; now it is only in my mind. I have also progressed a bit on gener...
by Chema
Wed May 15, 2013 10:12 pm
Forum: General Discussion
Topic: Hello...!
Replies: 10
Views: 12446

Re: Hello...!

There are monitors and debuggers available indeed, but I am not sure about their potential. I once tested one and it was quite tricky to use, or I did not have the insight about 6502 code I have today. I am sure there are some assemblers too. You should check in Oric.org, but don't expect something ...
by Chema
Tue May 14, 2013 10:10 pm
Forum: General Discussion
Topic: Hello...!
Replies: 10
Views: 12446

Re: Hello...!

Hi JonB and welcome to DF.

Nice story. Great you did not fry your Atmos :)

About the RGB cable I also made my own, though I need to feed it with 5v to tell the TV to switch to RGB mode.

Cheers