I think it doesn't in this version
http://code.google.com/p/oriculator/issues/detail?id=32
BTW, you can check what is implemented and what is not, as well as current bugs in the project site:
http://code.google.com/p/oriculator/
Cheers
Search found 3020 matches
- Wed Jun 15, 2011 9:38 am
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 198099
- Sat Jun 11, 2011 8:05 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 198099
- Thu Jun 09, 2011 10:24 pm
- Forum: General Discussion
- Topic: An article including Oric
- Replies: 5
- Views: 8381
Very nice article, very nice oric reference (I felt the same when I received mine, and also was hooked on forever) and very very true about the state of current education. Of course in Spain is the same, if not even worse. One of the problems I face everyday is that students at the university simply...
- Wed May 11, 2011 10:24 pm
- Forum: Emulators
- Topic: Euphoric LCD display related question
- Replies: 8
- Views: 15009
- Fri May 06, 2011 8:01 pm
- Forum: Games
- Topic: The Return of Viking Chess (Hnefatafl)
- Replies: 268
- Views: 317268
Hi Barnsey, I am watching this thread with interest, though I know nothing about this game. There are certainly routines for plotting pixels and lines and circles without using the ROM (and much quicker). You can have a look in the repository, but certainly they are not drop-in replacements. I exper...
- Fri May 06, 2011 7:01 pm
- Forum: Emulators
- Topic: Euphoric LCD display related question
- Replies: 8
- Views: 15009
- Mon Apr 25, 2011 7:07 pm
- Forum: Hardware hacks and extensions
- Topic: Microdisc replacement project
- Replies: 183
- Views: 199497
For the road to airfield i am considering using embedded codes in the graphics to indicate rough terrain, road verges and serious collisions :) Embedded codes are like ascii codes 8 to 11, 13 to 15 and 24 to 25. They are not used in HIRES and are shown in black like code 64. I used embedded codes i...
- Wed Mar 23, 2011 10:47 am
- Forum: Technical questions
- Topic: ATMOS RGB to Philips CM11342
- Replies: 16
- Views: 23672
- Wed Mar 16, 2011 7:25 pm
- Forum: Painting tricks
- Topic: Problems in inverse
- Replies: 5
- Views: 17700
And it is one of the reasons why fonts 6 pixels (7 also?) high are so efficient. Anyway the problem is still there. Of course a 6x6 tile would be the easiest, fastest and more logical solution, but again, if converting a game, sprites should be reduced in size, or else more tiles would be used, whic...
- Tue Mar 15, 2011 1:28 pm
- Forum: Games
- Topic: Space:1999 feedback and review thread
- Replies: 48
- Views: 145919
BTW the Oric will be on display at our Retro Gaming Weekend 7th/7th May Swannington, Leicestershire, showing the newest games! As an advertisment they posted this video of Space:1999 running on a real Oric (good opportunity to see how fast it loads and how it looks/sounds on a real machine) http://w...
- Tue Mar 15, 2011 12:41 pm
- Forum: Painting tricks
- Topic: Problems in inverse
- Replies: 5
- Views: 17700
This is a very interesting question indeed. I have been lately reading about how 2D tiled games were done on the speccy and other platforms and this is one of the constraints I found if these games were targetted to the Oric. As I have not done any tests I cannot tell about how this extra CPU cost c...
- Tue Feb 08, 2011 10:38 am
- Forum: General Discussion
- Topic: Wikipedia
- Replies: 4
- Views: 7194
BTW DBug, in the wikipedia article it states: This modification enabled the Oric-1 user to add a second rom (containing the Oric Atmos system) to a spare rom socket on the the Oric-1 circuit board. Then, using a basic DPST (double pole single toggle) switch, the user could then switch between the ne...
- Mon Feb 07, 2011 8:27 pm
- Forum: Games
- Topic: 1337 feedback and review thread
- Replies: 47
- Views: 156968
- Mon Feb 07, 2011 8:21 pm
- Forum: General Discussion
- Topic: And the CEO ?
- Replies: 118
- Views: 167254