Search found 4463 matches

by Dbug
Fri Jan 08, 2016 6:53 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

Ok, a lot to read, so let's do that one by one: - ISS: I've seen your post in the OSDK thread, I will try to see how to integrate your changes, indeed I would like to have only one main version of the OSDK, if only for maintenance ease :) - Chema: Are you sure it's FloppyBuilder 0.18 you used? The d...
by Dbug
Thu Jan 07, 2016 8:39 pm
Forum: Cross development tools
Topic: OSDK 1.7
Replies: 13
Views: 22499

OSDK 1.7

Hello. I did not fix all the known issues , but there was a bunch of changes I promised to release regarding FloppyBuilder, so there it is. You can get the latest OSDK as usual on the OSDK download page . Regarding the fixed issues, these are done: Issue #2: Reported by Chema the Fri 20th February 2...
by Dbug
Thu Jan 07, 2016 8:32 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

I just committed all the changes I had laying around, and published a new version of the OSDK, including the FloppyBuilder with the command to reserver sectors for save games, and the improved FloppyBuilder sample with the simplified API to load files. Would be cool if you could try it and see if it...
by Dbug
Thu Jan 07, 2016 4:29 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

Page2 is used as disk buffer in loader.asm, than loaded bytes are copied/decompressed to the actual address. The value $200 is hard coded, but no problem to be changed to any page aligned address. Additionally I changed the zero page used bytes to start at $80 - to be compatible with C compiler gen...
by Dbug
Thu Jan 07, 2016 3:40 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

Okay I got it. Almost. I guess sector1-3 files do not need any changes and the loader.asm file is where you have to write your code. I see it always loads at fd00, so you cannot use that memory, at least not until the main program is loaded. To change that means changing some jump in the sector-2 f...
by Dbug
Mon Jan 04, 2016 10:35 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

It is just that I did not know how to setup everything even for the simplest thing! I guess it would be practical if you could give me a list of all the points that need documentation, because since nobody except me tried to use it, I did not receive any negative feedback - apart the lack of some f...
by Dbug
Mon Jan 04, 2016 8:31 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

So, regarding Floppy Builder, I have a version of the OSDK I need to publish with some new features and options (such as "reserve places on disk" for save game systems), and also a simplified minimalistic example of how to use it: http://miniserve.defence-force.org/svn/public/pc/tools/osdk...
by Dbug
Sun Jan 03, 2016 11:16 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

I only just saw the question, I will read and answer tomorrow, too late right now.
by Dbug
Fri Jan 01, 2016 11:05 am
Forum: General Discussion
Topic: Happy New Year :)
Replies: 5
Views: 9324

Happy New Year :)

Well, here we are again, wishing everybody that they get what they want or what they deserve :)
by Dbug
Mon Dec 21, 2015 10:53 pm
Forum: Operating systems, utilities and other serious software
Topic: Sedoric 4.0
Replies: 44
Views: 75564

Re: Sedoric 4.0

Exciting :)
by Dbug
Mon Dec 21, 2015 3:40 pm
Forum: Demos
Topic: Time Slices (Atari demo)
Replies: 0
Views: 26222

Time Slices (Atari demo)

Hi, some of you know that I'm from time to time doing infidelities in regard to the Oric stuff, and the few last months I've been working on an entry for the ST News International Christmas Coding Convention 2015 demo party - on Atari ST. I entered in the "128 kb - Commodore 128 times revisited...
by Dbug
Fri Dec 18, 2015 1:37 pm
Forum: General Discussion
Topic: Christmas Break
Replies: 5
Views: 8383

Christmas Break

So that's this time of the year again. We will cross fingers so everything goes right, and when I'm back I will proceed to the entire system upgrade. In the mean-time, if anything goes wrong, there's not much I can do, so let's hope for the best :) Merry Christmas and Happy New year everybody, see y...
by Dbug
Thu Dec 17, 2015 3:11 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

Small tweak ldy #7 loopcopy mask_p ldx $0000,y bmi finished lda (pZPlaneTile),y sta tmpZPlaneTile lda backbuffer,y cmp #$80 ; Set Carry =1 if inversed for later bcc ScreenNoInverse eor #63 ScreenNoInverse sta tmp txa ora tmpZPlaneTile and tmp sta tmp lda tmpZPlaneTile tax eor #%00111111 graphic_p an...
by Dbug
Thu Dec 17, 2015 12:51 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555376

Re: OASIS very very early alpha tech demo

Any help with optimizing it is much appreciated :) What about (I did not try to assemble, so it may just be wrong). ldy #7 loopcopy mask_p ldx $0000,y bmi finished lda (pZPlaneTile),y sta tmpZPlaneTile lda backbuffer,y cmp #$80 ; Set Carry =1 if inversed for later bcc ScreenNoInverse eor #63 Screen...