Search found 3020 matches
- Sun Jan 08, 2023 11:41 pm
- Forum: Emulators
- Topic: Telestrat core for MiSTer FPGA
- Replies: 5
- Views: 1434
Re: Telestrat core for MiSTer FPGA
Regarding the disk controller, there's a known issue on the Telestrat compared to the Atmos + Microdisc, where accesses to the FDC registers misbehave if the instruction is not aligned on a multiple of 4 bytes (I think, Chema can correct if I'm wrong) in memory, not sure what the actual cause is, b...
- Sun Jan 08, 2023 4:39 pm
- Forum: General Discussion
- Topic: what we consider a FPGA, ¿Hardware or emulation?
- Replies: 8
- Views: 2319
- Sat Jan 07, 2023 4:59 pm
- Forum: General Discussion
- Topic: what we consider a FPGA, ¿Hardware or emulation?
- Replies: 8
- Views: 2319
Re: what we consider a FPGA, ¿Hardware or emulation?
Hey rampa! Nice to have you here
What a question, I'd say emulation, but then I'd have a mob trying to hang me XD
Welcome to the forum!
What a question, I'd say emulation, but then I'd have a mob trying to hang me XD
Welcome to the forum!
- Mon Jan 02, 2023 9:43 pm
- Forum: General Discussion
- Topic: Season greetings!
- Replies: 44
- Views: 27071
Re: Season greetings!
Oops! I missed it... anyway Happy New Year to all this marvellous community!
- Thu Dec 29, 2022 10:47 am
- Forum: C programming
- Topic: Pseudo pixel game prototype.
- Replies: 26
- Views: 6280
Re: Pseudo pixel game prototype.
Also, Oricium is all text mode. All sprite masking & animation is done by redefining characters. Even the pixel scroll in the starfield.
And the radar at the bottom.
The code is in the repo, if you're interested.
And the radar at the bottom.
The code is in the repo, if you're interested.
- Sun Dec 25, 2022 11:25 am
- Forum: General Discussion
- Topic: Christmas
- Replies: 20
- Views: 4759
Re: Christmas
Merry Christmas to all Oric lovers here!!!
- Thu Dec 22, 2022 5:30 pm
- Forum: General Discussion
- Topic: Next forum upgrade
- Replies: 12
- Views: 2514
Re: Next forum upgrade
Oops... good luck! I just hope everything goes smoothly. We don't want any disruptions in our favourite forum
If I can do anything to help or test...
If I can do anything to help or test...
- Sun Nov 27, 2022 9:08 pm
- Forum: Hardware hacks and extensions
- Topic: Disk drive headache
- Replies: 5
- Views: 2710
Re: Disk drive headache
Are you using the original 3" drives? Maybe the disks are not in good condition. I either use a Gotek (which works like a charm) or 3.5 drives and disks I write with write2dsk. If it were a matter of amplibus (bus signals, delays...) you would probably have a machine that does not boot to the i...
- Tue Nov 22, 2022 3:25 pm
- Forum: Demos
- Topic: Space Force [raxiss]
- Replies: 15
- Views: 6182
Re: Space Force [raxiss]
Scrolling is a pain on the Oric. Twilighte's swiv demo is a masterpiece and it is probably the slowest scroll at which a game would be playable... or enjoyable. If you want to go fullscreen (almost) then it's probably a no-no. I used text mode in Oricium, which gave me 50 fps of scroll for only the ...
- Tue Nov 22, 2022 3:09 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530268
Re: Space99 - Development Forum
Great for the disk loading part!!
I know nothing about js isometric engines, sorry. I hope you finally find a suitable one.
I know nothing about js isometric engines, sorry. I hope you finally find a suitable one.
- Tue Nov 15, 2022 8:23 pm
- Forum: Tape and floppy disk converters
- Topic: Track reading (Sedoric / FDC)
- Replies: 62
- Views: 71506
Re: Track reading (Sedoric / FDC)
Indeed... that would help in writing a disc clone Oric utility. I always wondered if read_track/write_track only would do, and feared it would not. Well, at least with existing FDCs, it doesn't. I had updated the very first post of this thread, so we can have a sum-up of the situation. Yes, I under...
- Tue Nov 15, 2022 3:21 pm
- Forum: Tape and floppy disk converters
- Topic: Track reading (Sedoric / FDC)
- Replies: 62
- Views: 71506
Re: Track reading (Sedoric / FDC)
This makes sense - first to use whole track reading just to get the "description" of the track (i.e. number of sectors and their size) and then to read every sector individually. Very interesting! :) Indeed... that would help in writing a disc clone Oric utility. I always wondered if read...
- Mon Nov 14, 2022 10:48 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530268
Re: Space99 - Development Forum
This is looking fantastic!!! The graphics you mention are for animation of doors when opening and for the pyramid that represents a passcode you can get. Other objects are sprites, if I recall correctly, not as tiles. The special tiles that are invisible, but treated as obstacles, are there to preve...
- Thu Nov 10, 2022 9:43 pm
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530268
Re: Space99 - Development Forum
Some more questions: 1) Where do I find info about wcmap.exe and wcgraph.exe used to compile the game? Or are these te executables of WHITE and NOISE? If not... where can I find such executables? I was only able to find sources. They are in the repository https://osdn.net/projects/oricsdk/scm/svn/t...
- Thu Nov 10, 2022 10:56 am
- Forum: Games
- Topic: Space99 - Development Forum
- Replies: 401
- Views: 530268
Re: Space99 - Development Forum
Nice you are interested in porting this... it was my first game for the oric, written so many years ago when I promised Fabrice Frances I'd learn asm :D It started as an isometric engine you could use from C (Thus the name NOSIE - Novel Oric Isometric Engine). When developing I quickly noticed I had...