Search found 4460 matches
- Thu Jan 07, 2016 4:29 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553542
Re: OASIS very very early alpha tech demo
Page2 is used as disk buffer in loader.asm, than loaded bytes are copied/decompressed to the actual address. The value $200 is hard coded, but no problem to be changed to any page aligned address. Additionally I changed the zero page used bytes to start at $80 - to be compatible with C compiler gen...
- Thu Jan 07, 2016 3:40 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553542
Re: OASIS very very early alpha tech demo
Okay I got it. Almost. I guess sector1-3 files do not need any changes and the loader.asm file is where you have to write your code. I see it always loads at fd00, so you cannot use that memory, at least not until the main program is loaded. To change that means changing some jump in the sector-2 f...
- Mon Jan 04, 2016 10:35 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553542
Re: OASIS very very early alpha tech demo
It is just that I did not know how to setup everything even for the simplest thing! I guess it would be practical if you could give me a list of all the points that need documentation, because since nobody except me tried to use it, I did not receive any negative feedback - apart the lack of some f...
- Mon Jan 04, 2016 8:31 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553542
Re: OASIS very very early alpha tech demo
So, regarding Floppy Builder, I have a version of the OSDK I need to publish with some new features and options (such as "reserve places on disk" for save game systems), and also a simplified minimalistic example of how to use it: http://miniserve.defence-force.org/svn/public/pc/tools/osdk...
- Sun Jan 03, 2016 11:16 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553542
Re: OASIS very very early alpha tech demo
I only just saw the question, I will read and answer tomorrow, too late right now.
- Fri Jan 01, 2016 11:05 am
- Forum: General Discussion
- Topic: Happy New Year :)
- Replies: 5
- Views: 9319
Happy New Year :)
Well, here we are again, wishing everybody that they get what they want or what they deserve
- Mon Dec 21, 2015 10:53 pm
- Forum: Operating systems, utilities and other serious software
- Topic: Sedoric 4.0
- Replies: 44
- Views: 74628
Re: Sedoric 4.0
Exciting
- Mon Dec 21, 2015 3:40 pm
- Forum: Demos
- Topic: Time Slices (Atari demo)
- Replies: 0
- Views: 25524
Time Slices (Atari demo)
Hi, some of you know that I'm from time to time doing infidelities in regard to the Oric stuff, and the few last months I've been working on an entry for the ST News International Christmas Coding Convention 2015 demo party - on Atari ST. I entered in the "128 kb - Commodore 128 times revisited...
- Fri Dec 18, 2015 1:37 pm
- Forum: General Discussion
- Topic: Christmas Break
- Replies: 5
- Views: 8373
Christmas Break
So that's this time of the year again. We will cross fingers so everything goes right, and when I'm back I will proceed to the entire system upgrade. In the mean-time, if anything goes wrong, there's not much I can do, so let's hope for the best :) Merry Christmas and Happy New year everybody, see y...
- Thu Dec 17, 2015 3:11 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553542
Re: OASIS very very early alpha tech demo
Small tweak ldy #7 loopcopy mask_p ldx $0000,y bmi finished lda (pZPlaneTile),y sta tmpZPlaneTile lda backbuffer,y cmp #$80 ; Set Carry =1 if inversed for later bcc ScreenNoInverse eor #63 ScreenNoInverse sta tmp txa ora tmpZPlaneTile and tmp sta tmp lda tmpZPlaneTile tax eor #%00111111 graphic_p an...
- Thu Dec 17, 2015 12:51 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 553542
Re: OASIS very very early alpha tech demo
Any help with optimizing it is much appreciated :) What about (I did not try to assemble, so it may just be wrong). ldy #7 loopcopy mask_p ldx $0000,y bmi finished lda (pZPlaneTile),y sta tmpZPlaneTile lda backbuffer,y cmp #$80 ; Set Carry =1 if inversed for later bcc ScreenNoInverse eor #63 Screen...
- Mon Dec 14, 2015 10:19 pm
- Forum: Hardware hacks and extensions
- Topic: Microdisc controller + Amplibus, do you want another batch? CLOSED LIST.
- Replies: 93
- Views: 133883
Re: Microdisc controller + Amplibus, do you want another bat
I added a message on Facebook about it: https://www.facebook.com/OricBirthday/p ... 0689631158
- Sat Dec 12, 2015 10:39 am
- Forum: General Discussion
- Topic: Infrastructure problems.
- Replies: 6
- Views: 8572
Re: Infrastructure problems.
Ok, more updates. At this point I fear the OS is kind of broken, and trying to tweak it/update it more is just going to end-up in a disaster. I fixed the required parameters (dynamic dns updates and stuff), and checked that the machine "works" (in the sense that all the main services are o...
- Thu Dec 10, 2015 9:46 pm
- Forum: General Discussion
- Topic: Infrastructure problems.
- Replies: 6
- Views: 8572
Re: Infrastructure problems.
So, more updates: The update did not work well, and I'm not able to log-in anymore on the server.
The good thing is: I do have backups, and the SVN, Samba and Apache services still seem to be working.
Guess I know what I will have to do this week-end...
The good thing is: I do have backups, and the SVN, Samba and Apache services still seem to be working.
Guess I know what I will have to do this week-end...
- Thu Dec 10, 2015 6:33 pm
- Forum: General Discussion
- Topic: Infrastructure problems.
- Replies: 6
- Views: 8572
Infrastructure problems.
As usual things happen at the worse possible moment, with companies informing you that some stuff you rely on are going to be deprecated in the next few days or weeks, of course just before Christmas is always better. Anyway, that means I will have to do some unplanned updates of the configuration o...