Search found 3020 matches

by Chema
Mon Jun 14, 2010 10:27 pm
Forum: Emulators
Topic: Oricutron v0.1 (now 0.8)
Replies: 187
Views: 197603

Ah ok, sorry. I have no idea, really as Symoon tested it. I think, however, he posted or sent me the result of some keypresses... I also can study the code, as it was quite a clear bug... Will look into it. You can follow the discussion here: http://www.defence-force.org/phpBB2/viewtopic.php?t=364&a...
by Chema
Mon Jun 14, 2010 7:25 pm
Forum: Emulators
Topic: Oricutron v0.1 (now 0.8)
Replies: 187
Views: 197603

Not sure if I got your question, Xeron. The buggy code was working as if it were correct, returning the real keypress... Anyway this does not prevent oricutron from working with oric software, so it is not something urgent, unless that it could point to another hidden bug. I can try to help, if and ...
by Chema
Mon Jun 14, 2010 12:22 pm
Forum: Games
Topic: Space 1999 website
Replies: 8
Views: 11956

Yet I found another one :) http://www.allaboutthegames.co.uk/feature_story.php?headline=Space--1999-game-finally-sees-the-light-of-day-News&article_id=10682 Space 1999: Defence Force is an isometric puzzler that is as cute as it sounds :) EDIT: And this one in french: http://www.gamopat.com/arti...
by Chema
Wed Jun 09, 2010 10:04 pm
Forum: Painting tricks
Topic: Isometric Graphics using 3:1 Aspect ratio
Replies: 21
Views: 61962

kamelito wrote:Yeah,
very nice, but is it then possible to move "sprite" into such scene, a la Fairlight?
Fairlight? a la Space:1999, I'd say
:lol:
by Chema
Wed Jun 09, 2010 10:01 pm
Forum: Cross development tools
Topic: Problem with tap2dsk
Replies: 21
Views: 29503

There is an #include "sedoric3.h" indeed inside a byte array definition. I didn't have it either, so I had to figure it out... It seems it is a bytedump of the os, so I stripped it from the executable or a sedoric disk (or checked both, I don't remember), run bin2txt and created it by hand...
by Chema
Wed Jun 09, 2010 7:43 pm
Forum: Cross development tools
Topic: Problem with tap2dsk
Replies: 21
Views: 29503

Symoon wrote: BTW Chema, your file must be quite big! :)
Yep. The file with data that is to go in overlay+savegame slots+mission code is currently 31794 bytes :)

Anyway I will think about contacting Fabrice and clarify this point.
by Chema
Wed Jun 09, 2010 10:10 am
Forum: Cross development tools
Topic: Problem with tap2dsk
Replies: 21
Views: 29503

You are right Dbug.

Anyway I realize that this is not a fault in tap2dsk, but in the way I read data files sector by sector.

Strange there is a known bug in sedoric3 which has not been fixed, anyway.
by Chema
Tue Jun 08, 2010 7:00 pm
Forum: Cross development tools
Topic: Problem with tap2dsk
Replies: 21
Views: 29503

Problem with tap2dsk

Hi all. When adding the 8th mission to 1337 I strumble upon another issue with OSDK. This time with tap2dsk. The thing is that the data file (which is accessed on a sector basis with all the data to load in overlay as well as mission code) was corrupt in the last mission. A closer look revealed a bu...
by Chema
Tue Jun 08, 2010 5:53 pm
Forum: Games
Topic: O-Thrust
Replies: 42
Views: 50139

You are right. It's an error. But I cannot find it, somewhere I must access zeropage 0 directly (without using a label), and searching the sourcecode for "0" is not a fun thing... If I start a new project I will take more time for planning before starting to code... 99% of the time, these...
by Chema
Fri Jun 04, 2010 8:14 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 404084

ibisum wrote:I wanna try! :) :lol:
What do you wanna try? The tutorial?

BTW, 1337 now has 4 tutorial missions and 5 game missions programmed :)

And more will come !
by Chema
Tue Jun 01, 2010 7:33 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 404084

In order to please Dbug (ok, and many others...) I have included a very crude tutorial in the game. The mission engine is not as flexible as to have continuous control about player's actions, and also much text takes a lot of space. Add this to the fact that testing every mission is tedious (have to...
by Chema
Fri May 28, 2010 11:59 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 404084

This is actually a very nice idea. Not sure how to do it though. I guess the player should learn about the economic system of the universe, get used to the ship controls and navigation and also how and when to engage combat or simply avoid it. The system is not flexible enough as to run a tutorial, ...
by Chema
Thu May 27, 2010 8:32 pm
Forum: Emulators
Topic: Relay PIN equivalent on a motherboard of a PC computer...?
Replies: 26
Views: 34090

I was about to suggest the same thing, really.

If you only want to detect when a click happens, no need for calibration or anything. Poke values which do not correspond to screen positions (are there any?) or simply zeros after reading and you could detect clicks that way.
by Chema
Thu May 27, 2010 8:29 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 404084

Mission 3 added and tested. Quite a difficult one, btw. I need to decide when the first mission(s) will be launched. I first thought about launching them halfway betwen "average" and "above average" ranges, but that would mean you need to play quite a lot before they are launched...
by Chema
Thu May 27, 2010 8:20 pm
Forum: General Discussion
Topic: Totally Free Oric ROMS?
Replies: 15
Views: 20297

Sure. If it is not for profit, then no problem if you want to add Space:1999 or the upcoming 1337. I doubt anybody is interested in text adventures nowadays, but, if you wish, you can also include pinforic (the infocom interpreter, unless Fabrice thinks otherwise, but I doubt it). Most infocom adven...