Search found 30 matches

by Scalex
Thu Jul 05, 2018 8:33 pm
Forum: Emulators
Topic: Clock Signal — an Oric emulator for macOS and Linux
Replies: 86
Views: 25622

Re: Clock Signal — an Oric emulator for macOS and Linux

@ThomH: you understanding is far beyond my own abilities but I think it's exactly why Jim Sather used "approximately" when he wrote about Apple II clock speed of 1.0205Mhz :wink:
by Scalex
Wed Jul 04, 2018 6:49 am
Forum: Emulators
Topic: Clock Signal — an Oric emulator for macOS and Linux
Replies: 86
Views: 25622

Re: Clock Signal — an Oric emulator for macOS and Linux

Just for information and to be precise, Apple II's clock is 1.0205 Mhz (not 1.0250) (according Jim Sather's "Understanding the Apple II", THE reference.)
by Scalex
Wed Jun 06, 2018 1:51 am
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 99
Views: 8231

Re: Upgrade Time: Encounter

Another interesting video!
Thanks Dbug.

Btw there seems to be a problem with the links in the description of the videos in YouTube.
by Scalex
Tue May 29, 2018 10:03 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Re: Orikai

peacer wrote:
Tue May 29, 2018 8:35 pm
Ah yes that's it...
I'm glad the issue is solved!
So sorry to take up your time and spoil the topic..
topic was not so active ;)
Now it works !
Thank you very much !
Ccongrats to iss for immediately spotting the problem!
by Scalex
Tue May 29, 2018 8:17 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Re: Orikai

@iss: hoho I think you're right! peacer seems to use the 64 bits version of FreeImage.dll (cf. his Dependency Walker screenshot) The download link I pasted in my first post contains both versions. I should have said that Orikai needed the 32-bit version! My bad! Thank you very much! note: I edited m...
by Scalex
Tue May 29, 2018 7:25 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Re: Orikai

your vcruntime140.dll is probably fine, so you'll must check the others. It's a bit boring to do, sorry for that! But I do not see any other leads to your problem... Here are all my version numbers for each DLL used: (all in C:\Windows\SysWOW64) kernel32.dll : 10.0.17134.1 user32.dll : 10.0.17134.1 ...
by Scalex
Tue May 29, 2018 7:07 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Re: Orikai

Can you check the version number of your vcruntime140.dll (right clic/properties) ?
You can find the file in: C:\Windows\SysWOW64\
by Scalex
Tue May 29, 2018 5:55 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Re: Orikai

if all DLLs are present in your system, you have to check the version numbers. Especially for VCRUNTIME140.DLL: For example, I have two different versions on my PCs! 14.0.24215.1 14.0.23026.0 These two are OK (for Orikai.exe). And I'm not sure that the installation of "Visual C++ Redistributable for...
by Scalex
Tue May 29, 2018 5:31 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Re: Orikai

it seems like this issue ("The Application was Unable to Start Correctly (0xc000007b)") is very common and hits a lot of people for a lot of programs. Most of the time it comes from a DLL problem! Something you can try: - download and install Dependency Walker (http://www.dependencywalker.com/) - la...
by Scalex
Tue May 29, 2018 4:43 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Re: Orikai

@peacer : I'm sorry about the issue you're having to launch Orikai. I tested it without problem on two different machines. Both of them are running Windows 10 / 64 bits. On the second, the only thing I had to do was to install the Visual C++ Redistributable for Visual Studio 2015 (x86 - 32 bits vers...
by Scalex
Sun May 27, 2018 7:49 pm
Forum: Cross development tools
Topic: Orikai
Replies: 19
Views: 687

Orikai

I would like to present today a small utility on which I work since some time: Orikai orikai.png The initial and main purpose was to have a Windows tool to study (and understand) how works the Hires mode of the Oric. The first use of this utility is therefore the display of a dump of the hires memor...
by Scalex
Fri May 11, 2018 10:33 am
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 99
Views: 8231

Re: Upgrade Time: Encounter

I was late in the viewing of this great series. This is fixed now! Very good job Dbug (as usual). There are always a lot of things to learn! Funny to discover the DOKE and DEEK commands! I did not know them. Yet they seem to be present (or their equivalent) on many machines! Shame on me! I also miss...
by Scalex
Sun Apr 29, 2018 7:40 am
Forum: Operating systems
Topic: FastBoot/FastLoad on Pravetz 8D/Disk II
Replies: 35
Views: 3219

Re: FastBoot/FastLoad on Pravetz 8D/Disk II

I think that the "lack" of mechanical parts of the SD floppy (no real disk rotation, no moving of the read-and-write head) tends to smooth the performances. As for the results of your mapper (btw good job!), I think the Oricutron emulation of the DISK II part explains that. Since there is no emulati...
by Scalex
Thu Apr 26, 2018 9:11 pm
Forum: Operating systems
Topic: FastBoot/FastLoad on Pravetz 8D/Disk II
Replies: 35
Views: 3219

Re: FastBoot/FastLoad on Pravetz 8D/Disk II

@iss: Yes, you're probably right. I finally understood what you meant. I'm a little slow, sorry :D
By using the hires memory for decoding buffer, we meet this kind of issue!
So not a bug... a feature ? ;)
by Scalex
Wed Apr 25, 2018 9:59 am
Forum: Operating systems
Topic: FastBoot/FastLoad on Pravetz 8D/Disk II
Replies: 35
Views: 3219

Re: FastBoot/FastLoad on Pravetz 8D/Disk II

But I noticed one bad effect - in an undetermined moment graphics mode is switched back to text :?, pictures continue to be loaded but the mode remains text. In ~90% of cases when this happens is the Oric-1 picture just loaded, but I don't think that we can blame this particular picture. Is it poss...