Search found 899 matches

by iss
Fri Nov 08, 2019 12:03 am
Forum: General Discussion
Topic: Oricalchum
Replies: 2
Views: 1044

Re: Oricalchum

Accidentally I've found this:
ij-orichalcum.png
and recall about your post immediately
So, the orichalcum is already used in the game industry - Indiana Jones and the Fate of Atlantis :)
Attached is the whole manual.

(ps: the post title is misspelled)
by iss
Wed Nov 06, 2019 11:54 pm
Forum: Demos
Topic: 5th11 - a quick made demo
Replies: 7
Views: 160

Re: 5th11 - a quick made demo

Symoon wrote:
Wed Nov 06, 2019 11:22 pm
How big is the decoding loop? (you know why I'm asking :p)
The whole decoding is 198 bytes, but 4 bytes are local variables and there are some check which can be easily removed...
by iss
Wed Nov 06, 2019 10:37 pm
Forum: Demos
Topic: 5th11 - a quick made demo
Replies: 7
Views: 160

Re: 5th11 - a quick made demo

Thanks for the feedback! And @Symoon, you spotted ( again! ) the most important detail of this demo - the used compression, anything else is already seen. The demo has actually 6 "full-sized" pictures which are compressed with LZ4 and the result sizes are "dramatic" :). Attached you can find origina...
by iss
Wed Nov 06, 2019 2:29 am
Forum: Demos
Topic: 5th11 - a quick made demo
Replies: 7
Views: 160

5th11 - a quick made demo

Hello all!

This is a small simple demo devoted to yesterday: The Fifth of November ;).
v-2.png
TAP and DSK attached, enjoy!
by iss
Sun Oct 27, 2019 5:19 pm
Forum: General Discussion
Topic: Connectivity problems (again)
Replies: 43
Views: 2704

Re: Connectivity problems (again)

Hello, Dbug!
Last 3-4 days (or maybe more) I have many times troubles to connect the site.
Does anybody else observed lags and dropouts? I hope it's something temporary and not serious.
by iss
Sun Oct 27, 2019 12:05 pm
Forum: Games
Topic: Sea battle
Replies: 15
Views: 736

Re: Sea battle

After losing a game, the computer plays first. (after all, I began the 1st game, Oric can begin the 2nd) There are no promises for fair-play - who wins current game has the honor to play first - simply "The Winner Takes It All" :). Actually I've checked and didn't find strict rules of "Sea battle" ...
by iss
Sun Oct 27, 2019 11:42 am
Forum: Painting tricks
Topic: HRC in the works
Replies: 41
Views: 2508

Re: HRC in the works

Thanks for release! Nicely done, tested and it works fine for me. One question about output file: if the input file is multi-part like this: | PROG-1 | PICTURE-1 | PROG-2 | PICTURE-2 |... after HRC the result is: | PICTURE-1 | PICTURE-2 |... , right? What about to have an option which allows skipped...
by iss
Sat Oct 26, 2019 7:37 pm
Forum: Games
Topic: Sea battle
Replies: 15
Views: 736

Re: Sea battle

Congrats rax ! You did it again. Thank you for your enthusiasm and persistence to make finished projects! It's great for Oric community to have such skilled programmer with artistic imagination. ... actually I have a good feeling you are already cooking something new ... ;) ... isn't you DSK file a ...
by iss
Sat Oct 26, 2019 6:43 pm
Forum: Mags and books
Topic: OUM magazine scans...
Replies: 32
Views: 833

Re: OUM magazine scans...

Check here: oric.org.
21 PDF-files are available. It would be great if you can scan and add more...
by iss
Sat Oct 19, 2019 1:50 pm
Forum: Painting tricks
Topic: Another Twilighte's magic trick?
Replies: 6
Views: 321

Re: Another Twilighte's magic trick?

Yea, it's fascinating. Here are the 'magic' bytes:
SPLASH2.png
Though it's so simple, to invent and use the trick one should have a special Oric-way of thinking ... or be Twi. :(
by iss
Fri Oct 18, 2019 10:35 pm
Forum: Painting tricks
Topic: HRC in the works
Replies: 41
Views: 2508

Re: HRC in the works

When recently I've played with Macadam Bumper I noticed the defect in the picture and wondered to myself if this is result from K7 transfer error? Else I was thinking if we can hide somehow the compressed garbage being displayed before the real image and :idea: maybe it's theoretically doable: - sou...
by iss
Thu Oct 17, 2019 11:31 pm
Forum: Painting tricks
Topic: HRC in the works
Replies: 41
Views: 2508

Re: HRC in the works

It works! Big thumbs up from me + pictoric by @sam + HRC by @Symoon - here is the result and the TAP:
btup.png
btup.tap
(7.44 KiB) Downloaded 19 times
HRC_v1.0_beta compiled under Linux/GCC without issues and it works as expected.
Well done! :)
by iss
Thu Oct 17, 2019 6:34 pm
Forum: Painting tricks
Topic: HRC in the works
Replies: 41
Views: 2508

Re: HRC in the works

Extremely cool explanation, thanks @mikeb! :D
by iss
Tue Oct 15, 2019 9:45 pm
Forum: Painting tricks
Topic: HRC in the works
Replies: 41
Views: 2508

Re: HRC in the works

https://youtu.be/XUskSz0GVxw The program pokes 28 (60 Hz HIRES display) in every cell in range #BF40-#BF67 and waits 500ms after each to allow ULA to "interpret" the attribute - the result is vertical frequency remains at 50Hz. At end POKE#BF68,28 is executed and mode is set to 60Hz. ... the fact t...
by iss
Mon Oct 14, 2019 10:50 pm
Forum: Painting tricks
Topic: HRC in the works
Replies: 41
Views: 2508

Re: HRC in the works

Congrats, Symoon! It's cool and works fine by me.

Else I've checked and there is no problem with addresses in both ranges: #BFE0-BFFF and #BF40-#BF67 - if once HIRES is set they can hold any value and no impact on ULA's work.