Search found 135 matches
- Mon Apr 25, 2022 12:36 pm
- Forum: Games
- Topic: Speed Ball [raxiss]
- Replies: 28
- Views: 8646
Re: Speed Ball [raxiss]
Another super cool game from rax. This kind of game reminds me of some games that I love from Misfit and RetroSouls, single character sprites but very addictive. BTW The levels must take a while to create them. Congrats rax.
- Wed Aug 26, 2020 3:58 pm
- Forum: C programming
- Topic: double buffered sprite engine ?
- Replies: 13
- Views: 9317
Re: double buffered sprite engine ?
Which is the fastest ? use a one screen size buffer for all sprites or many buffer of sprite size I never used many small buffers I always use the big buffer and then I have two options, 1. I copy all the buffer to the screen at each game look iteration OR 2. I just copy what changed since the last...
- Sun Aug 23, 2020 8:05 pm
- Forum: C programming
- Topic: double buffered sprite engine ?
- Replies: 13
- Views: 9317
Re: double buffered sprite engine ?
I am sorry although I can understand written formal French I can't explain this stuff en Français :( I am not using a buffer for each sprite, I use a big buffer where I paint the game screen, with tiles, sprites, objects etc. And then I copy the the buffer to screen after finishing updating the buff...
- Sat Aug 22, 2020 9:12 pm
- Forum: C programming
- Topic: double buffered sprite engine ?
- Replies: 13
- Views: 9317
Re: double buffered sprite engine ?
Looks pretty smooth .. what did you mean by this, though? >- paint the masked sprites (pixel data and masks are pre-shifted) to 6-bits, or .. ? For each sprite I need to store in RAM the gfx and mask for 6 possible positions as we have 6 pixels per byte on the Oric (this allows the sprite to move a...
- Sat Aug 22, 2020 7:38 pm
- Forum: C programming
- Topic: double buffered sprite engine ?
- Replies: 13
- Views: 9317
Re: double buffered sprite engine ?
Hello, Unfortunately I have not published any code of mine yet. The sprite engine does this basically: - restore background for each sprite - save background for each sprite - paint the masked sprites (pixel data and masks are already pre-shifted in RAM) - copy buffer to screen - calculate sprite da...
- Sun May 10, 2020 10:47 pm
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
Why not use PictConv on a hires image and see how it handles the dithering process? I second that. Draw/compose a nice picture without thinking about color limitations & let converters do their best. Here is what I can get with PictOric with google images about "stealing potions" x.pn...
- Thu Apr 30, 2020 9:37 am
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
I am sorry that everyone found my effort so terrible although I said it still needed a lot of work. I just wanted to show more or less the idea for the presentation screen.
I will be thinking on what to do about this.
I will be thinking on what to do about this.
- Wed Apr 29, 2020 11:42 am
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
Oh noes I don't feel very comfortable to share this but here it goes...
Working on the loading screen, it is not an easy task due to the artist's limitations in pixel art and the hardware restrictions This still needs a lot of work.
Working on the loading screen, it is not an easy task due to the artist's limitations in pixel art and the hardware restrictions This still needs a lot of work.
- Sat Apr 25, 2020 10:20 pm
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
The blitting is so smooth I can hardly wait to get my hands on this and find out how you did it! :) I don't think I am doing something special, (as I have answered on YT), I have a backbuffer and then use the dirty rectangles technique to blit only what is altered in the buffer. I use unrolled rout...
- Sat Apr 25, 2020 9:43 pm
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
Update:
- baddies Gfx and movement
- the game now reads level data not only of the room itself but also of the baddies' positions, path, gfx and speed.
- Fri Apr 24, 2020 4:39 pm
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
Thanks
Thanks Chema, I was a good surprise for me too, having everything unrolled payed off it seems.
- Fri Apr 24, 2020 9:57 am
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
Thanks
I am quite happy with how this looking at the moment, let's see how it fares when I add more stuff
- Fri Apr 24, 2020 8:51 am
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793
Re: New game project
Hello,
I am sorry for the long hiatus.
I think that not all is negative about the quarantine as I am back doing some retro coding due to this unfortunate pandemic situation.
Follow me on Twitter: @newIapetus
I am sorry for the long hiatus.
I think that not all is negative about the quarantine as I am back doing some retro coding due to this unfortunate pandemic situation.
Follow me on Twitter: @newIapetus
Re: OType
So awesome...
Twilighte we miss you.
Twilighte we miss you.
- Sat Mar 24, 2018 9:00 pm
- Forum: Games
- Topic: New game project
- Replies: 39
- Views: 31793